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Go Back   SnitchSeeker.com > Forums > SnitchSeeker RPG > SnitchSeeker RPG Archives > Ministry Archive > Charles Hollingberry Era


Charles Hollingberry Era All historical records pertaining to Ministry of Magic RPG under Minister for Magic, Charles Hollingberry [IC March 2097 - present; OOC November 2018 - present]

 
 
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Old 02-03-2019, 09:47 PM
ArianaBlack ArianaBlack is offline
 
Default Threads and Descriptions

A list of the current threads on Level 4 (communal threads / DMC threads) & their descriptions


INFORMATION THREADS

Welcome Thread
SPOILER!!: Thread Description
Welcome to the Ministry of Magic, Level Four

Unlike the other levels in the Ministry, Level Four contains two Departments. The second largest Department in the British Ministry, and the oldest on this level is The Department for the Regulation and Control of Magical Creatures. The Creatures Department was specifically created to help keep a maintenance on the Magical Creatures found in the British Wizarding World. They are the governing body of Beings, Beasts, Spirits and the Goblin and Centaur liason offices as well as offering other public services in the Pest Sub-Division, and the Pest Advisory Board.

While the Creatures division monitors imports and exports of magical creatures parts, it is their Environmental counterparts that regulate which plants can be imported and exported throughout Britain. The Department of Environmental Regulation and Protection is the newest Department in the British Ministry. Responsible for all plant life (and some creature in conjunction with the Creatures Department), they secure and monitor all magical sanctuaries, creature habitats, and reservations along with environmentally sensitive or dangerous areas. Of course the new Department also works to find the most effective and useful means of recycling both magical and mundane waste within the Ministry, and work to find and create new potions ingredients.

The Departments share a level and work together more so than any of the other Departments, they share a work space, break room, and conference room. Both Departments contain highly skilled witches and wizards that work to keep Britain's creatures and the Environment they (and we) live in safe.


Start Here: Shared Work Area
The largest open room on Level Four is the one housing the employee work area for both departments on this level. The first set of workstations you encounter belong to the Department for the Regulation and Control of Magical Creatures. In the center of the room there are three sets of workstations, pushed together for easier coordination and respectively seating the department's largest divisions: the Magical Creatures Office, the Magical Beings Office, and the Spirits Office. Both the Pest Control, and the Enforcement division's workstations, on the other hand, are set up a little more inconspicuously to the side of the room, considering that these divisions' employees are usually not found at their desks.

Once you have walked past the workstations assigned to the Creatures Department, you reach the area where you are likely to find employees working for the Department of Environmental Regulation and Protection. The workstations have been arranged according to the employees' respective divisions; the Enforcement and Regulation Divisions forming the largest squares, whereas both the Oceanoizardry and Botany Divisions' workstations have been moved near the office walls to ensure that the generally unused desks are not in everyone's way.You have to pass through here in order to reach the Creatures Holding Room, the Conference Room, the Break Room, the Greenhouses, and Olly Emmons-Clarke's Office.


Shared Employee Break Room
If you're a Level Four employee and in search for decent coffee or the latest office gossip, the break room is the place to be. Located just past and directly connected to the conference room, the break room provides you with...whatever you put into the fridge and cabinets there. It is essential for you to bring your own dishes - mugs, plates, water glasses, eggcups, whatever your heart desires - as the Ministry does not have the means to provide them. And there are no disposable plastic cups or the like. To encourage interdepartmental cooperation, employees from the Department for the Regulation and Control of Magical Creatures, and Department of Environmental Regulation and Protection share this break room. If you have a problem with that...your Department Heads suggest you sort out your priorities. This room is for Level Four employees only so if you would rather spend your breaks with people from other departments, why don't you head on over to the new Pets 'n Plants Café?

Pets 'n Plants Café
Tucked away in a corner behind the Shared Conference Room and right at the entrance of Level 4, you'll find a door leading you to one of the newest hang-out spots that the Ministry of Magic has to offer. If you wander inside, you'll see that what used to be a storage room has since been transformed into a hip café, complete with all the regular bells and whistles: square tables, comfortable chairs, & coffee-shop chatter. While there isn't a counter to order yourself a drink, there's an espresso machine, an assortment of teas, and a kettle filled with hot water along the back wall. You're encouraged to bring your own food and drink, but are asked to stray away from one-time use, plastic crockery (unless you want an Environment Employee hunting you down). It may be worthwhile to mention that this isn't just any café. This is a creature and plant adoption café! Small, rescued creatures (crups, kneazles, you name it!) who are in need of a loving home are walking around, curling up around your feet, and asking you for a nibble to eat! Please treat the creatures with care and be sure to give them some of your love and affection. If you find one you like, stop by one of the Level 4 Department Heads' offices to fill out the paperwork and make a furever friend. Not a pet person? Not a problem. There are plenty of plants hanging around too. Feel free to take one, or two, or however many you can hold! The procedure is the same for both creatures and plants alike!

Shared Conference Room
The Level Four Conference Room is shared between the Magical Creatures and Environment Departments. It is a rather large space with adequate seating and elbow room to accommodate for all staff on Level 4 as need arises. Due to close collaboration between the two departments, the Heads will occasionally call for joint meetings, however, the space may also be used by either department independently of the other. While the room itself is quite minimalistic (orderly and free of clutter), there is a large window along the wall to let in some natural light and a few potted plants occupy the room's otherwise-empty corners. Need a quill? Forgot your notebook? Looking for an extra ink-pot? First of all, shame on you. We're all adults here. But not to worry, your Department Heads have thought of everything. Supplies can be found in the cabinets that line the very back of the room, the coffee machine is here too--you'll want to remember this bit, most meetings are held early in the morning.

-----------------------------------------

Magical Creatures: Office of Department Head James Draper
You may have noticed a sudden drop in temperature as you entered into the room. No, there aren't any dementors around (though those who were familiar with the Department Head may disagree). The office will most likely remain frigid all year round. Don’t bother asking for any heating charms, chances of that happening are... Slim to none. Best come prepared with a jacket of your own. As for the setup, aside from the seats meant for visitors and the few lamps that light the room when it’s dark out, most everything is made of cherry wood. The office is quite simplistic to avoid excess clutter, but James does keep a collection of journals and books on the shelves directly behind his desk, along with a book or two sat on the table at all times. Perhaps the most unique aspect of the office is the giant window situated along one of the walls of the room. This window is charmed to show you a variety of creatures in their unique habitats, as if they were sitting just outside the window itself.

Magical Creatures: The Creature Holding Room
You may find yourself slightly jarred upon entering this particular space. As opposed to the minimalistic, calm that your Department Head so adamantly insisted on, the Creature Holding Room is NOISY and mildly chaotic. A controlled chaos, if you will. You may find yourself asking, what exactly is this place for? And to put it simply, the Creature Holding Room is limbo. When a captured or confiscated creature is displaced and needs a temporary home before permanent and more suitable arrangements can be made, they are kept in the care of the DMC. The room is enchanted to expand in size if needed (despite being rather large to begin with) and is kept secure with several protection charms and spells. There are several fenced off areas, where creatures are kept separated based on species, Ministry Rating, and size. You can also find all the supplies you may need, both for their well-being and yours, in the various cupboards along the left side of the room. In addition to creature holding spaces, the bloodhound kennels are kept along the right wall leading up to a door in the corner of the room. What's behind the door? A large, open training space where the dogs can be taken for training. The room is supplied with all training materials and can be charmed to mirror various environments. Your safety is of utmost importance because your Department Head hates paperwork! Which is why there are extreme security measures in place! If you're not an employee of DMC and haven't received explicit permission to be in here, good luck trying to get in! It won't happen. Though, on the off chance that you're able to slip through the extensive security charms, a blaring alarm will sound off and alert ALL of Level 4 that there has been a security breach. You'd hate to be that guy, trust me.

-----------------------------------------

Environment: Office of Department Head Olly Emmons-Clarke
The location of the Department Head's office has stayed the same, however, the interior has changed considerably. Not being one for excessive decorating, Olly chose a rather minimalistic approach with regard to furnishing the office, only setting up a couple of shelves, a simple office desk and a few chairs. The latter are neither particularly comfortable nor uncomfortable which should consequently make you feel welcome but not encourage you to stay too long if you're a visitor. The only thing that might look a little out of place in an office setting is the crib standing by one of the windows. It is more often than not empty but might occasionally be occupied by Evie Sophie - Olly and Schuyler's daughter.

Environment: The Greenhouses
The Greenhouses house any and all plants the Department of Environmental Regulation and Protection is currently working on, both indigenous and foreign. This is where the Botanists work their magic - literally and figuratively. A place where Potions ingredients and rare plants are being grown and where the Research and Development team conduct their experiments. After the incidents under Nickles' reign, some of the more aggressive plants have been quarantined into a separate smaller greenhouse, to be tended to only by those specifically assigned to the task. If you do not work for the Department of Environmental Regulation and Protection, you are NOT permitted to enter any of the Greenhouses without being accompanied by a DERP-employee; unless you have been given explicit permission by the Department Head, Olly Emmons-Clarke. Should you find any of the greenhouses to be short on supplies of any kind, please contact one of the Greenhouse Caretakers.


Noticeboard
SPOILER!!: Thread Description
{DMC Noticeboard}

Yup, it's a noticeboard.

There isn't anything special about it. Made of cork. Kept fairly minimal and orderly at all times. Messages? Short and to-the-point. Location? Exactly where it ought to be--hung on the wall that leads to your workstations. Anything else you need to know? No. If you need to know it, guess where it'd be? On the bloody noticeboard. That's what it's here for.

Your Department Head was nice enough to post one of these up here, so you really ought to take a look at it everyday in case of any special announcements, new assignments, or departmental meetings.


Announcement Index;
+ jan 2098: welcome back, new DH, & start of the year info

OOC: This thread is used for important IC/OOC messages from the Department Head (and other Ministry Officials). It ain't locked, but don't post without permission!
_____Please check here regularly OR, better yet, SUBSCRIBE 'cause it's the easiest way for James & I to get information to y'all!
_____Also, don't RP here. That's weird.



Filing Cabinet
Job Descriptions and occupied / unoccupied positions.


RP THREADS

Office Of James Draper
You may have noticed a sudden drop in temperature as you entered into the room. No, there aren't any dementors around (though those who were familiar with the Department Head may disagree). The office will most likely remain frigid all year round. Don’t bother asking for any heating charms, chances of that happening are... Slim to none. Best come prepared with a jacket of your own. As for the setup, aside from the seats meant for visitors and the few lamps that light the room when it’s dark out, most everything is made of cherry wood. The office is quite simplistic to avoid excess clutter, but James does keep a collection of journals and books on the shelves directly behind his desk, along with a book or two sat on the table at all times. Perhaps the most unique aspect of the office is the giant window situated along one of the walls of the room. This window is charmed to show you a variety of creatures in their unique habitats, as if they were sitting just outside the window itself.
SPOILER!!: Full Thread Description & Image
_{Office of the Department Head}

Yup, it's an office.

The space itself is meant to be anything but inviting. Wouldn't want you to feel too comfortable-- aka don't stay in here any longer than you need to.

On the off chance that you're invited in, you may notice a sudden drop in temperature as you enter the room. No, there aren't any dementors around (though those who were familiar with the Department Head may disagree). The office will most likely remain frigid all year round. Don’t bother asking for any heating charms, chances of that happening are... Slim to none. Best come prepared with a jacket of your own.

As for the setup, aside from the seats meant for visitors and the few lamps that light the room when it’s dark out, most everything is made of cherry wood. The office is quite simplistic to avoid excess clutter, but James does keep a collection of journals and books on the shelves directly behind his desk, along with a book or two sat on the table at all times. Perhaps the most unique aspect of the office is the giant window situated along one of the walls of the room. This window is charmed to show you a variety of creatures in their unique habitats, as if they were sitting just outside the window itself.

Best get comfortable on your own, you probably won't be offered anything while you’re here. Remember, James isn't here to be your friend, he's here to be your boss.



Creature Holding Room
You may find yourself slightly jarred upon entering this particular space. As opposed to the minimalistic, calm that your Department Head so adamantly insists on, the Creature Holding Room is NOISY and mildly chaotic. A controlled chaos, if you will. You may find yourself asking, what exactly is this place for? And to put it simply, the Creature Holding Room is limbo. When a captured or confiscated creature is displaced and needs a temporary home before permanent and more suitable arrangements can be made, they are kept in the care of the DMC. The room is enchanted to expand in size if needed (despite being rather large to begin with) and is kept secure with several protection charms and spells.
SPOILER!!: Full Thread Description & Image
{The Creature Holding Room}


You may find yourself slightly jarred upon entering this particular space. As opposed to the minimalistic, calm that your Department Head so adamantly insists on, the Creature Holding Room is NOISY and mildly chaotic. A controlled chaos, if you will. You may find yourself asking, what exactly is this place for? And to put it simply, the Creature Holding Room is limbo. When a captured or confiscated creature is displaced and needs a temporary home before permanent and more suitable arrangements can be made, they are kept in the care of the DMC. The room is enchanted to expand in size if needed (despite being rather large to begin with) and is kept secure with several protection charms and spells.

There are several fenced off areas, where creatures are kept separated based on species, Ministry Rating, and size. You can also find all the supplies you may need, both for their well-being and yours, in the various cupboards along the left side of the room. In addition to creature holding spaces, the bloodhound kennels are kept along the right wall leading up to a door in the corner of the room. What's behind the door? A large, open arena space where the dogs can be taken for training. The room is supplied with all training materials and can be charmed to mirror various environments.

Your safety is of utmost importance because your Department Head hates paperwork. Which is why there are extreme security measures in place. If you're not an employee of DMC and haven't received explicit permission to be in here, good luck trying to get in! It won't happen. Though, on the off chance that you're able to slip through the extensive security charms, a blaring alarm will sound off and alert ALL of Level 4 that there has been a security breach. You'd hate to be that guy, trust me.

OOC: This thread is meant for DMC Employees only! If you post here without being escorted by an employee or without "permission", you're doing so at your own risk! ^^


SHARED RP SPACES

Shared Employee Break Room
If you're a Level Four employee and in search for decent coffee or the latest office gossip, the break room is the place to be. Located just past and directly connected to the conference room, the break room provides you with...whatever you put into the fridge and cabinets there. It is essential for you to bring your own dishes - mugs, plates, water glasses, eggcups, whatever your heart desires - as the Ministry does not have the means to provide them. And there are no disposable plastic cups or the like. To encourage interdepartmental cooperation, employees from the Department for the Regulation and Control of Magical Creatures, and Department of Environmental Regulation and Protection share this break room. If you have a problem with that...your Department Heads suggest you sort out your priorities. This room is for Level Four employees only so if you would rather spend your breaks with people from other departments, why don't you head on over to the new Pets 'n Plants Café?
SPOILER!!: Full Thread Description & Image
{Employee Break Room}


If you're a Level Four employee and in search for decent coffee or the latest office gossip, the break room is the place to be. Located just past and directly connected to the conference room, the break room provides you with...whatever you put into the fridge and cabinets there. It is essential for you to bring your own dishes - mugs, plates, water glasses, eggcups, whatever your heart desires - as the Ministry does not have the means to provide them. And there are no disposable plastic cups or the like.

To encourage interdepartmental cooperation, employees from the Department for the Regulation and Control of Magical Creatures, and Department of Environmental Regulation and Protection share this break room. If you have a problem with that...your Department Heads suggest you sort out your priorities. This room is for Level Four employees only so if you would rather spend your breaks with people from other departments, why don't you head on over to the new Pets 'n Plants Café?

OOC: This thread is for Level Four employees only - unless you want your character to get into trouble with the department heads.


Shared Work Area
The largest open room on Level Four is the one housing the employee work area for both departments on this level. The first set of workstations you encounter belong to the Department for the Regulation and Control of Magical Creatures. In the center of the room there are three sets of workstations, pushed together for easier coordination and respectively seating the department's largest divisions: the Magical Creatures Office, the Magical Beings Office, and the Spirits Office. Both the Pest Control, and the Enforcement division's workstations, on the other hand, are set up a little more inconspicuously to the side of the room, considering that these divisions' employees are usually not found at their desks.

Once you have walked past the workstations assigned to the Creatures Department, you reach the area where you are likely to find employees working for the Department of Environmental Regulation and Protection. The workstations have been arranged according to the employees' respective divisions; the Enforcement and Regulation Divisions forming the largest squares, whereas both the Oceanoizardry and Botany Divisions' workstations have been moved near the office walls to ensure that the generally unused desks are not in everyone's way.You have to pass through here in order to reach the Creatures Holding Room, the Conference Room, the Break Room, the Greenhouses, and Olly Emmons-Clarke's Office.
SPOILER!!: Full Thread Description & Image

{Employee Work Area}


The largest open room on Level Four is the one housing the employee work area for both departments on this level. The first set of workstations you encounter belong to the Department for the Regulation and Control of Magical Creatures. In the center of the room there are three sets of workstations, pushed together for easier coordination and respectively seating the department's largest divisions: the Magical Creatures Office, the Magical Beings Office, and the Spirits Office. Both the Pest Control, and the Enforcement division's workstations, on the other hand, are set up a little more inconspicuously to the side of the room, considering that these divisions' employees are usually not found at their desks.

Once you have walked past the workstations assigned to the Creatures Department, you reach the area where you are likely to find employees working for the Department of Environmental Regulation and Protection. The workstations have been arranged according to the employees' respective divisions; the Enforcement and Regulation Divisions forming the largest squares, whereas both the Oceanoizardry and Botany Divisions' workstations have been moved near the office walls to ensure that the generally unused desks are not in everyone's way.

You have to pass through here in order to reach the Creatures Holding Room, the Conference Room, the Break Room, the Greenhouses, and Olly Emmons-Clarke's Office.


Pets 'n Plants Café
Tucked away in a corner behind the Shared Conference Room and right at the entrance of Level 4, you'll find a door leading you to one of the newest hang-out spots that the Ministry of Magic has to offer. If you wander inside, you'll see that what used to be a storage room has since been transformed into a hip café, complete with all the regular bells and whistles: square tables, comfortable chairs, & coffee-shop chatter. While there isn't a counter to order yourself a drink, there's an espresso machine, an assortment of teas, and a kettle filled with hot water along the back wall. You're encouraged to bring your own food and drink, but are asked to stray away from one-time use, plastic crockery (unless you want an Environment Employee hunting you down). It may be worthwhile to mention that this isn't just any café. This is a creature and plant adoption café! Small, rescued creatures (crups, kneazles, you name it!) who are in need of a loving home are walking around, curling up around your feet, and asking you for a nibble to eat! Please treat the creatures with care and be sure to give them some of your love and affection. If you find one you like, stop by one of the Level 4 Department Heads' offices to fill out the paperwork and make a furever friend. Not a pet person? Not a problem. There are plenty of plants hanging around too. Feel free to take one, or two, or however many you can hold! The procedure is the same for both creatures and plants alike!
SPOILER!!: Full Thread Description & Image
{Pets 'n Plants Café}

Tucked away in a corner behind the Shared Conference Room and right at the entrance of Level 4, you'll find a door leading you to one of the newest hang-out spots that the Ministry of Magic has to offer. If you wander inside, you'll see that what used to be a storage room has since been transformed into a hip café, complete with all the regular bells and whistles: square tables, comfortable chairs, & coffee-shop chatter. While there isn't a counter to order yourself a drink, there's an espresso machine, an assortment of teas, and a kettle filled with hot water along the back wall. You're encouraged to bring your own food and drink, but are asked to stay away from one-time use, plastic crockery (unless you want an Environment Employee hunting you down).

Did someone just touch your leg or are you imagining things?

It may be worthwhile to mention that this isn't just any café. This is a creature and plant adoption café! Small, rescued creatures (crups, kneazles, you name it!) who are in need of a loving home are walking around, curling up around your feet, and asking you for a nibble to eat! Please treat the creatures with care and be sure to give them some of your love and affection. If you find one you like, stop by one of the Level 4 Department Heads' offices to fill out the paperwork and make a furever friend. Not a pet person? Not a problem. There are plenty of plants hanging around too. Feel free to take one, or two, or however many you can hold! The procedure is the same for both creatures and plants alike!

Oh, and cheers!



Shared Conference Room
The Level Four Conference Room is shared between the Magical Creatures and Environment Departments. It is a rather large space with adequate seating and elbow room to accommodate for all staff on Level 4 as need arises. Due to close collaboration between the two departments, the Heads will occasionally call for joint meetings, however, the space may also be used by either department independently of the other. While the room itself is quite minimalistic (orderly and free of clutter), there is a large window along the wall to let in some natural light and a few potted plants occupy the room's otherwise-empty corners. Need a quill? Forgot your notebook? Looking for an extra ink-pot? First of all, shame on you. We're all adults here. But not to worry, your Department Heads have thought of everything. Supplies can be found in the cabinets that line the very back of the room, the coffee machine is here too--you'll want to remember this bit, most meetings are held early in the morning.
SPOILER!!: Full Thread Description & Image
{Level 4 Conference Room}


The Level Four Conference Room is shared between the Magical Creatures and Environment Departments. It is a rather large space with adequate seating and elbow room to accommodate for all staff on Level 4 as need arises. Due to close collaboration between the two departments, the Heads will occasionally call for joint meetings, however, the space may also be used by either department independently of the other.

While the room itself is quite minimalistic (orderly and free of clutter), there is a large window along the wall to let in some natural light and a few potted plants occupy the room's otherwise-empty corners. Need a quill? Forgot your notebook? Looking for an extra ink-pot? First of all, shame on you. We're all adults here. But not to worry, your Department Heads have thought of everything. Supplies can be found in the cabinets that line the very back of the room, the coffee machine is here too--you'll want to remember this bit, most meetings are held early in the morning.

Be sure to take diligent notes, oh, and always remember to check your department's respective noticeboard to keep tabs on any upcoming meetings! Wouldn't want to miss one and lose your chance at that new promotion (especially if it comes with a fat paycheck).

 

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