If this is your first visit, be sure to check out the FAQ by clicking the link above.
You may have to register before you can post: click the register link above to proceed.
To start viewing messages, select the forum that you want to visit from the selection below.
Video: James & Oliver Phelps test Deathly Hallows: Part I video game with Kinect tech
The upcoming Harry Potter and the Deathly Hallows: Part I video game was unveiled at this week's Gamescom in Germany, along with a new technology with which to play it, the Kinect for the Xbox 360 platform. James and Oliver Phelps, who are currently in Germany to promote the game, tested the Kinect experience; a video of the twins from today's press conference can be seen below.
Quote:
The Kinect experience in Harry Potter and the Deathly Hallows -- Part 1 gives players the ability to get closer to the action than ever before, using physical gestures to cast magic through the screen and defeat their deadly opponents. In co-op mode, the fluid targeting system and leaderboard scoring add a competitive edge to the excitement.
Quote:
Under development by EA Bright Light Studio, Harry Potter and the Deathly Hallows - Part 1 will be available this autumn on Kinect for Xbox 360(TM), PlayStation(R)3, Wii(TM), Nintendo DS(TM), PC, and mobile devices.
Three new promotional images from the Deathly Hallows: Part I video game were released, featuring Harry, Ron, and Hermione fighting Snatchers and Death Eaters. Three other photos show players having a try at the video game using Kinect, which is similar to the interactive play of Nintendo Wii, but does not require controllers to move the characters. Those images can be found in our galleries.
EA producer Jonathan Bunney was interviewed at Gamescom about the Kinect experience for the Harry Potter and the Deathly Hallows game.
Quote:
Harry Potter and the Deathly Hallows – Part 1 is going to use Kinect? How's that going to work?
Jonathan Bunney: It works really well! We put the magic into the player's hands by tracking their physical gestures and poses, firing spells at Voldemort's deadliest henchmen.
Why'd you want to add Kinect to the mix?
Jonathan Bunney: As soon as we saw Kinect in action, the entire team got very excited about the possibilities of controller free gaming, and we knew we could create a really cool, immersive experience unlike any other for Harry Potter.
When did you decide to add it? Was it late in the game or there from the beginning?
Jonathan Bunney: We'd already started building our new engine when we first saw Kinect (Natal) at E3 in 2009, but we were still experimenting with mission designs, spells and other interactions within the core game experience, so it's been able to come together quite smoothly.
So, these are specific challenges? You're not playing the whole third-person spellcaster this way?
Jonathan Bunney: The unique Kinect mode is designed to maximize the technology – we put the magic in the hands of the player, and the game takes control of their movement through the world. We wanted to make a great core game and a great Kinect experience, and not compromise either.
What are some of these challenges?
Jonathan Bunney: The challenges are all scored and recorded on high-score tables on Xbox Live, and range from fighting gangs of snatchers in the Forest of Dean to facing down squads of Death Eaters in Godrics' Hollow, the birthplace of Harry Potter himself.
What is Kinect reading? My hands? My body? Everything?
Jonathan Bunney: Kinect initially looks for your body and maps a skeleton to it. It then specifically reads your arm and body gestures to enable spell casting, and is constantly tracking your skeleton throughout the game.
You talk about it reading gestures; does that mean that I need to draw an "L" in the air to perform certain spells or am I acting like I have a wand in my hand and slashing in certain directions?
Jonathan Bunney: That's right. You need to act like you have a wand in your hand, performing gestures at crucial moments to take care of the enemies all around Harry.
SnitchSeeker will be at Gamescom this week, where we'll be interviewing James and Oliver Phelps about the new Deathly Hallows: Part I game. More on that soon.
The Harry Potter and the Deathly Hallows: Part One video game is set to be released on November 9, 2010 in the U.S. and November 19 in the UK. It can be pre-ordered via the following links:
I love how the actors are so involved with the rest of the HP merchandise. But haha it does look like the game can give you a good work out. HP and exercise all in one...it can't get any better.
Oh and the graphics look so much better this time around as well.
Is the Kinect a completely new game system, like the Wii? I hope it's not, so it won't cost as much.
No, it is an add on the Xbox 360 it will be $149.99 and the 360 HPDHp1 game comes with the Kinect levels (according to their facebook album) so then you can get the Kinect later and not have to buy another game.