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Old 02-17-2016, 06:12 PM   #2 (permalink)
hermionesclone


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Join Date: May 2009
Location: London
Posts: 32,852

Hogwarts RPG Name:
Alexander River Hirsch
Gryffindor
Third Year

Hogwarts RPG Name:
--

x11 x11
Default
urine trouble | Pat's Strong Confident Other Half | Pees Like a Champion Unicorn Racehorse

A

  • Accio: Summoning charm; summoning an object to the caster
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5 (if directed at opponent)
      • M: 0
      • F: 0
    • Additional Effects: n/a

------------------------------

  • Aguamenti: Water-making spell; creates jet/fountain of water from the wand

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -3
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -8
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


------------------------------

  • Alarte Ascendare: Shoots target into the air
    • Not permitted in club
    ------------------------------

    Anapneo: Clears blocked airway
    • Caster Points:
      • H: +10 (only if airway is blocked by spell)
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to block head-cold spells, dust spells or anything that might affect breathing

------------------------------

  • Animalis Fidelis: Causes animals to become friendly towards caster
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used on animals/to defend against animals

---------------------


  • Anteoculatia: Turns target's hair into antlers

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -8
      • F: 0
    • Opponent Points:
      • H: -3
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -14
      • F: 0
    • Opponent Points:
      • H: -9
      • M: 0
      • F: 0
    • Additional Effects: n/a

------------------------------

  • Anti-Jinx: Blocks jinx over one target
    • Caster Points:
      • H: 0
      • M: -15
      • F: +5
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to block any jinx; can also be used to slow down other types of spells but these spells must cost a maximum of 15 magic points or lower; must cast on self
      Note: This spell will protect you against THREE jinxes thrown your way. For other types of spells, it will merely slow it down, allowing you to dodge it better and use up only 4 Fatigue points in the process. If you DO use the dodge option, the Anti-Jinx shield will disappear after your turn.

------------------------------

  • Anti-Disapparition Jinx: Prevents disapparation
    • Cannot be used in dueling club. Similarly apparation cannot be used.
------------------------------
  • Aparecium: Revealing Charm; reverses concealing charms
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates ANY concealment in effect (and the bonus of the concealment); whether concealment is by charm or physical nature

------------------------------

  • Aqua Eructo (Charm): Creates a jet of water from the wand tip, which the caster can control

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -8
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage

---------------------

  • Aresto Momentum: Decrease speed of a moving target(s)
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against damage of knock-back and throwing spells

---------------------

  • Arrow-shooting spell: Shoots arrows from wand
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Ascendio: Lifts caster high into the air
    • Not permitted in the dueling club

---------------------

  • Avifors: Transforms target into a bird
    • Caster Points:
      • H: +25
      • M: -150
      • F: +10
      • Health and fatigue bonus are only IF caster casts spell on self
    • Opponent Points (If caster casts on opponent):
      • H: -50%
      • M: -25
      • F: +10
    • Additional Effects: Affected must find a way to transform back, before they can cast any additional spells

---------------------

  • Avis: (Bird conjuring charm); conjures a flock of birds from the tip of the wand
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Must be used with Oppugno to cause damage

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
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Last edited by hermionesclone; 07-02-2016 at 05:26 PM.
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