| Other Characters Firecrab
Join Date: Apr 2010
Posts: 856
| Challenge Eight OOC: Unless otherwise indicated, your character's response and answers should be roleplayed and posted in this thread rather than PMed to the round host. The Department of Magical Law Enforcement
Hosted by: PharaohMan18 Syd steps up to the lab station at the far end of the work area, carefully pulling viles out of a box and setting them on the counter. Each one was a different color and seemingly had no label on it.
"Oh hey there. Welcome to Law Enforcement!" he chuckled as he set the last potion down. "You're going to be introduced to the work of high stress, high intensity rescues. We'll be doin' 3 different tasks so don't think you're gettin' outta here too easy."
Syd waited for the participant to settle in and smiled. He pointed with his wand to each one of the stations he had set up and squinted his eyes at them all. No magic was going on, but the feeling of unease was starting to grow.
"The first station will be the Search station. Y'alls job will be to scour this room for these," he said as he pulled a black orb out of the box he was holding. "This is an explosive... well.... Anyway, it's got three minutes before it explodes. I'm hidin' three of them here in the room and y'all gotta find them usin' the spell 'Bombus Locatus'. Think of it as a dowsin' rod kind'a spell. Though... 'ya only got three tries per bomb. If 'ya fail that, then 'ya gotta start over."
He set the slip of parchment down on the station table that had the spell written on it, "Now, you gotta think as well as cast. This ain't all about magic you know. You gotta think like a criminal, find a spot where no one else would look and then cast the spell to find the bombs." ooc: You will be provided the name of the location to unscramble. Submit your answers one by one via PM (RP solving it) once you think you've figured it out. Each wrong answer loses you a minute. Three wrong answers per explosive and you lose, and must start this station all over again. You will have one more chance at all 3 before you're forced to go to the next station.
"After that will be our second station, Unlocking. Y'all gotta wait for the room to be safe so you can't make a move until you have found the explosives. Once you have, yer job will be to save the buildin' itself. The way to get to the defusin' potions locked up in the center of the room. Y'all will have to unlock a series of locks on the chains holdin' them hostage in the case. I'll give y'all a list to use," he smirked, holding up the parchment with a list of spells written in red ink.
"See, I need 'ya to think critically. Just 'cuz 'ya got magic doesn't mean 'ya can solve any problem 'ya want," he chuckled. "So, grab the list and start. Don't go willy nilly though 'cuz once again 'ya got limited time...." ooc: You will be given a list of spells along with a list of lock shapes. PM your answer for each lock one by one (RP solving it). Once again, you get three chances per lock and if you fail in the three tries, you must start over. Fail twice and you're forced to go to the next station. "Last are is Defusin'. Y'all gotta stop the found bombs from goin' off once you've got the potion ingredients free. 'Ya gotta use the potions you just freed in the right combinations to create one that, when poured onto the bomb, will neutralize the magic that is on each one. Once you've completed this, yer all done with the test," Syd smirked.
"Now this ain't gonna let 'ya use any magic except what's in these potions. There are no labels or anyway to tell what these are so you'll have to rely on the clues provided. As I hope you've gathered from this, out in the world you can't always rely on your magic. You gotta think, think, and think some more, but at the same time if you think too long...." he motioned to the bombs. "Ready to have some fun?" ooc: You will be given a list of potions here as well as the potion required to deactivate it. As with the previous two stations, you'll have to PM your answers one by one, providing your answer in the form of an equation (i.e.: Yellow + Red = Orange). You get three tries per bomb and failing will once again force you to restart. Failing twice will force you on to the end of the challenge.
Last edited by Anna Banana; 04-13-2010 at 05:32 PM.
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