Thread: Lesson: Charms - Summoner's Court
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Old 02-06-2026, 02:22 PM   #19 (permalink)
Charely Potter

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Hogwarts RPG Name:
Ean Zoilo Feirgrund
Graduated

Hogwarts RPG Name:
Kraetos Julius Menon
Graduated

Hogwarts RPG Name:
Diego Mason Melo-Dreamer
Gryffindor
Fifth Year

Hogwarts RPG Name:
Diallo Anku Dreamer
Slytherin
Third Year

Hogwarts RPG Name:
Paul Lee Gen Rocker
Hufflepuff
Seventh Year

Ministry Department Head:
Firash Zarko Grunt
Games & Sports

Ministry Department Head:
Isaek Fyodore Edelbach
International Cooperation

Diagon Alley Proprietor:
Hunter Iroquois Merculos
Nesting Occamy Rentals

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• HuffleStud • Knight of The Zodiac • Manly Beard-Grower • Cicatrice de Harry •

Text Cut: Observation

Ean continued observing the class, seeing Master Grunt eventually master nonverbal so quickly, wasn't too surprising. It was an early spell and their time spent outside class with extra help. He wondered if they would help share the knowledge?

Miss Bay was also working splendidly. Her concentration was well noted as she complimented Master Grunt's work after. She was just as successful with the Charm, "Great work." He too was curious on her future attempts with nonverbal.

Miss Rose may have been quiet, but her presence was noticed and appreciated as with the other students. Her focus translated into her attempt with summoning. Feirgrund nodded at her choosing to widen the distance with her attempt on summoning her quill. "Good, keep it up." Not wanting her to give on her next attempt.

After a few more minutes of observing, Ean checked to see the time had now called for them to press on. "Alright everyone, the moment you've been waiting for. Up off your chairs and first step over here close to the board." The sounds of chairs shuffling and feet scrambling over sounded while he waited. It wasn't until every student was by the board that he took a step forward toward the empty seatting.

"Today we'll be playing a familiar game to some of you who had taken part in the Woodcroft Games. The Summoner's Court." Ean give a small smile. "It is a quaint but thrilling game taking part of your mind to encourage concentration while adding a bit of fun with summoning." With a few wand movements, the seating and desks began to move to the walls, followed by the floor rising up, changing the colors to reveal four painted colors, with the point marker indicating each block. A platform below Ean's feet rose a little higher than the marked floors. The sound of what resembled a hatch door opening came from above, and a few colored balls fell from the ceiling to bounce onto the floors as well.


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"Now, with Accio at your disposal. You will use it to summon one of the decorated colors. Naturally, you'll want to avoid it rebounding off some of the obstacles or falling completely off the edge. The object of the game is not only to focus on summoning, but on the timing of when to let go. You'll also want to steer your wand a little bit to direct them from a straight pull." Now how do they let go? "As you know, Finite Incantatum, is the main charm to end all spells. But with the Summoning Charm, you can simply end your concentration without that. This can include a simple sigh of relief to lowering your wand quickly. Just be aware ending it won't completely stop the ball from rolling forward right away with the delayed reaction."

"Like so." Feirgrund was already at the starting point, so he aimed at one of the red balls. "Accio." His arm was still extended out as the ball proceeded to move forward rolling, before he lowered his wand to walk to the side so other students could see the ball slow to a crawl, ending just passed the border of 30 and 50-point markers.

"Once you're ready, you can step forward, one at a time, and simply use 'Accio' to pull the ball of your choice. Right now, there's no physical obstacles standing in your wand, but that may change overtime, depending on how well you do. Once you had your turn, you can head to the back of the line to retry again." Sounded simple, right? "If you feel like accelerating the challenge with obstacles, you can let me know once you step forward."

One more thing, "And yes, there will be a nice reward depending on your final score." Nothing like an extra incentive.


OOC: Thank you for waiting! Now it's time for Summoner's Court. You can either rp the actions of your character with the help of a randomizer, or if you would like a bit of mystery added to the results, tell the Professor, 'I got this' and The Narrator will add a bit of spice to the results.

This game has been adapted from the video game, Hogwarts Legacy. This video here gives a visual peek at demonstrating it in action. Remember, catch-up posts are allowed in case you didn't get to react to previous actions. The activity will last for 72 hours from now.
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