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Old 09-03-2015, 06:54 AM   #10 (permalink)
Tazenhani
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'i'
~ Rise and Rise Again, Until Lambs become Lions ~

I

  • Immobulus: Renders targets (living) immobile (Freezing Charm)
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -50%
      • F: -100%
    • Additional Effects: Target cannot move or cast spells until spell is cancelled. Spell can ONLY be cancelled by non-verbal counter

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  • Impedimenta: Generally impedes the movement of the target towards the caster (may trip, freeze, bind, knock back, etc)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: n/a

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  • Imperturbable Charm: Makes inanimate objects impenetrable
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used in conjunction with environment to create a shield to defend against spells

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  • Impervius: Target repels outside forces and substances
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental spells

---------------------

  • Inanimatus Conjurus: Conjures an inanimate object
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can summon/conjure an inanimate object to help in the duel

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  • Incarcerous: Ties target up with ropes
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: Target must unbind themselves before can cast/move again

---------------------

  • Incendio: Creates fire
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

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  • Incendio Duo: Stronger version of Incendio
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Incendio Tria: Strong version of Incendio Duo
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Intruder Charm: Sounds an alarm upon detecting an intruder
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates any disillusionment type spells

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List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
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Last edited by Tazenhani; 10-15-2015 at 08:45 PM.
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