|
If this is your first visit, be sure to check out the FAQ by clicking the link above.
You may have to register before you can post: click the register link above to proceed.
To start viewing messages, select the forum that you want to visit from the selection below.
| Level Nine Department of Mysteries |

06-03-2021, 04:43 AM
| | Chamber of Codes 
The Chamber of Codes contains the extensive library containing all of the information and research gathered from the work that the Department of Mysteries has uncovered since it's inception. Photos, actual artifacts, a warded bell jar containing a broken timeturner, countless tomes, grimoires and records fill the space - including, a certain book of fairytales. All Unspeakables may use the archives to further your research. Visitors to the Department of Mysteries will need to be granted permission by their Department Head and clearance by the Department Head of Mysteries before using this Chamber.
This Chamber is more than simply archives as Unspeakables tasked with deciphering and decoding of objects and texts written in mysterious languages or codes are also stationed here. Containing numerous wooden cubicle-like desks and chairs designed with the acoustics of this chamber in mind, for sound is one of the most important things when studying a language, even if a dead one. Welcome to the Chamber of Codes, a room dedicated to the In addition to the curved ceiling and echo-absorbing walls, the room also contains several desks with recording devices, revolving tools for decoding, and plenty of parchment and quills. Meanwhile a cogged and metallic device which looks something like a Lorenz cipher sits alone on one of the desks.
Toward the back of the room a perfectly round indention holds a roulette of symbols for deciphering things that like the Phaistos disk contain ancient knowledge. Some of which detail magical history.
|
09-03-2022, 05:41 PM
|
#26 (permalink)
|  DoM Chizpurfle
Join Date: Nov 2009
Posts: 10,027
Hogwarts RPG Name: Alfie Ramsey Fourth Year Ministry RPG Name:
Indigo Rousseau Mysteries x8
| not throwing away my shot | Slytherpuff | roll for initiative | woof you ❤
The drawer didn't open as easily as he had hoped - which he probably should have expected, honestly. But it didn't seem to be locked so he put a bit more might behind his tugging and eventually it did open. It did seem to be the right move because there was definitely a glowing object in there. In fact it was so bright that Indigo brought his arm up to shield his eyes when the drawer opened. It was like when someone shines a flashlight in your face in a dark room. He blinked a few times as his eyes adjusted to the brightness and looked into the drawer to see what the light was coming from.
Indigo had never seen the shell before, so he had no immediate guesses as to why it was glowing. And still shrieking, by the way, which was even more unpleasant this close to it. He reached down with the hand not holding his wand and picked up the shell. It was so bright that it was hard to tell if the light was coming from the entirety of the shell in general or inside it. He held it closer to his eye and tried to peer inside it. That might not have been the best thing to do, but Indigo had never claimed to be the best at handling this sort of thing. There was a reason he was a translator. He wished someone else was there to help. Someone who might have better ideas.
Should he try some sort of spell on it? The first one that came to mind was the silencing charm, to make it stop making that screeching noise. It wouldn't exactly help him figure out what was going on, but silence might make it easier to think. So he tapped the shell with his wand. "Silencio."
__________________ |
| |
09-06-2022, 05:56 AM
|
#27 (permalink)
| Other Characters Firecrab
Join Date: Apr 2010
Posts: 841
Ministry RPG Name:
The Announcer |
No, not that something. Try again, dear Unspeakable.
Though the Silencing Charm worked initially, whatever enchantment had become of the conch shell soon drowned its effects and within a minute was screeching in eerie rhythm once again. It continued to rattle within the drawer as well, now almost like an impatient infant wishing to be plucked from its crib.
__________________ |
| |
09-06-2022, 11:52 PM
|
#28 (permalink)
|  DoM Chizpurfle
Join Date: Nov 2009
Posts: 10,027
Hogwarts RPG Name: Alfie Ramsey Fourth Year Ministry RPG Name:
Indigo Rousseau Mysteries x8
| not throwing away my shot | Slytherpuff | roll for initiative | woof you ❤
Indigo was pleased that his spell had worked. And his hopes were quickly dashed just moments later when it started screaming again. He sighed. He was out of ideas. He really wished there were someone else here. Indigo picked up the shell again and peered at it. "What do you want from me?" He asked in frustration. Mostly to himself, not really expecting it to answer because it was just a shell. But then again, stranger things had happened.
__________________ |
| |
09-07-2022, 06:38 AM
|
#29 (permalink)
| Other Characters Firecrab
Join Date: Apr 2010
Posts: 841
Ministry RPG Name:
The Announcer |
Ask and you shall receive, dear Unspeakable.
As soon as skin touched the conch shell, a transfer occurred. One that had been done a handful of times already. The cabinet containing one last item rattled, yearning to be picked up as well...
__________________ |
| |
09-07-2022, 06:04 PM
|
#30 (permalink)
|  DoM Chizpurfle
Join Date: Nov 2009
Posts: 10,027
Hogwarts RPG Name: Alfie Ramsey Fourth Year Ministry RPG Name:
Indigo Rousseau Mysteries x8
| not throwing away my shot | Slytherpuff | roll for initiative | woof you ❤
As Indigo was eyeing the shell with frustration he suddenly felt very thirsty. Very, very thirsty. He needed water now. He glanced down at his wand that he was holding in his other hand. "Aguamenti." The stream of water splashed more water over his face than it got in his mouth, leaving him a bit wet. But that was good, he decided. Good, but not good enough. He needed more. And he could think of only one place within the ministry that he could find more water, potentially enough to satisfy his desire for it.
But first, there was more rattling. He hurried over to the rattling cabinet, this time not even hesitating before yanking it open to grab what was inside. And with both items gripped in his hands he headed for the door on the way to his goal. Hopefully this time it would let him leave.
__________________ |
| |
09-08-2022, 01:09 AM
|
#31 (permalink)
| Other Characters Firecrab
Join Date: Apr 2010
Posts: 841
Ministry RPG Name:
The Announcer | "REEEEEEEEEEE EEEEEEEEEEE REEEEEEEEEEEE!"
The item the Unspeakable plucked from the cabinet was a great trident, both items among the newer artefacts to have washed up in the Ministry's hands, and together their horrendous screeching continued on in wretched harmony. It would be different for this Unspeakable however, oh yes. As it would to any who had come in contact with either of these artefacts. Familiar and beautiful, a calling of sorts. Woe be unto everyone else, however. That is unless certain steps were taken.
Perhaps a hint as to what could be done has been noticed elsewhere?
The doors to the Chamber opened with a sigh of fresh air to the Unspeakable - relieved to have these two artefacts out of storage and on their way elsewhere.
__________________ |
| |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT. The time now is 05:31 PM. |