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Charles Hollingberry Era All historical records pertaining to Ministry of Magic RPG under Minister for Magic, Charles Hollingberry [IC March 2097 - present; OOC November 2018 - present]

 
 
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Old 10-12-2017, 05:19 PM
sweetpinkpixie sweetpinkpixie is offline
 
Default Unspeakable Records

DEPARTMENT OF MYSTERIES
..........................................UNSPEAKABLE RECORDS
The Department of Mysteries is a section of the Ministry of Magic that carries out confidential research. Most of its operations are carried out in total secrecy. Few wizards within the Ministry actually know what is located within this department, though it is learned that the various mysteries of the world are studied there, these include: love, space, thought, time, death, and others. Those wizards who work in the Department of Mysteries are known as Unspeakables because of the confidential nature of their work.

Administration

Department Head
Chronicler

The Administration staff of the Department of Mysteries includes the Department Head, Chroniclers, liaisons, and any division heads assigned to this level.

Chamber of Codes
Cryptographers
Minor Cryptographers

Unspeakables assigned here manage all manner of devices and contraptions used for decoding recent or ancient items writing in difficult to decipher codes or languages. They study ancient and dead languages to determine facts about our origins and the origins of magic and incantation.

Death Chamber
Alchemists
Mortemists

Unspeakables that work within this chamber undertake the study of death and explore the unchanneled magic that relies on it as an organising principle.

Hall of Prophecy
Prophecy Maven
Orb Conductor

Unspeakables assigned here are tasked with the storage, safeguarding, and collecting of prophecies and their interpretations. They also check and test the validity of potential and established Seers and maintain communications with all Seers.

Love Chamber
Potioneers
Charmists

Also known as the Ever-Locked Room, Unspeakables that work within this chamber undertake the study of human emotion (particularly love) and its associations with magic.

Space Chamber
Evolutionists
Astronomers

Unspeakables that work within this chamber undertake the study of the evolution of magic in the universe.

Thought Chamber
Nousists
Minor Nousists

Unspeakables that work within this chamber undertake the study of thought.

Time Chamber
Chronologist
Minor Chronologist

Unspeakables that work within this chamber undertake the study of time.
Old 10-12-2017, 11:35 PM   #2 (permalink)

Wizarding World RPG Admin
Minister for Magic

DoM & MO

Alley Proprietor
Romanian Longhorn
 
sweetpinkpixie's Avatar
 
Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

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Default
astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

Unspeakable Profile Submission Guide and FAQ


Welcome to the Department of Mysteries! You've stumbled upon the Unspeakable Records for level 9, where all employee information and job information is kept. Here you can see who you are working with, and read a bit about their character. Please remember that most of the information here is out of character and you should check with the RPer about whether or not something is common knowledge or not.

Included in this post is a template encouraged to use for your character bio. You don't have to use all the particulars, and you can add things and remove things as you like and be as detailed or as simple as you like. Anyone may use this template, but please don't take credit for the images and dividers.

The first thing you need to do is fill out this template, or you can use a more simplified template if you prefer. The coding is provided below, so just copy it and fill it out, then when you are done, PM it to sweetpinkpixie, your department head, and once it has been checked over, it will be added to the appropriate section of the Unspeakables Records.

SPOILER!!: bio template

[ BIO PIC ]
AT A GLANCE
Name: your characters name
D.O.B: what is their date of birth? Don't forget the year!
Blood Status: Half? Muggleborn? Pure? Something else?
Physical Description: Tell us about your character's looks. Height? Weight? Eye and Hair colour? The type of clothes they wear?
Distinguishing Features: Any scars or birthmarks or anything like that?
Wand: What kind of wand do they have?
Broom: Got a broom? What kind?
Pet(s): Any pets?
Patronus: What patronus do they have?
WORK SPECIFICS
Job Title: This is the job sent to you by your department head
Employment Date: in character month and year, let me know if you need help figuring this out
Job Description: this is the job description sent to you by your department head
A MORE IN DEPTH LOOK
Personality: tell us about what makes them tick
History: tell us about their past and their story
Former Occupation(s): tell us about former jobs
Education: how did they do in school?
Qualifications:
OWLs:
NEWTs:

Code:
[COLOR="Black"][INDENT][INDENT][INDENT][ BIO PIC ]

[B][SIZE="5"]AT A GLANCE[/SIZE][/B][/INDENT][B]Name:[/B] your characters name
[B]D.O.B:[/B] what is their date of birth? Don't forget the year!
[B]Blood Status:[/B] Half? Muggleborn? Pure? Something else?
[B]Physical Description:[/B] Tell us about your character's looks. Height? Weight? Eye and Hair colour? The type of clothes they wear?
[B]Distinguishing Features:[/B] Any scars or birthmarks or anything like that?
[B]Wand:[/B]  What kind of wand do they have?
[B]Broom:[/B] Got a broom? What kind?
[B]Pet(s):[/B] Any pets?
[B]Patronus[/B]: What patronus do they have?[INDENT][B][SIZE="5"]WORK SPECIFICS[/SIZE][/B][/INDENT][B]Job Title:[/B] This is the job sent to you by your department head
[B]Employment Date:[/B] in character month and year, let me know if you need help figuring this out
[B]Job Description:[/B] this is the job description sent to you by your department head[INDENT][B][SIZE="5"]A MORE IN DEPTH LOOK[/SIZE][/B][/INDENT][B]Personality:[/B] tell us about what makes them tick
[B]History:[/B] tell us about their past and their story
[B]Former Occupation(s):[/B] tell us about former jobs
[B]Education:[/B] how did they do in school?
[U]Qualifications:[/U]
[U]OWLs:[/U]
[U]NEWTs:[/U]
[/INDENT][/INDENT][/COLOR]


In addition to characters properly sorted on site into the Department of Mysteries, Non-Playable Characters (NPC) have been assigned to fill open positions as SS cannot accommodate the number of staff it would take for the Department efficiently. These are just fillers and something to help you with IC knowledge of the Department. If you are interested in a promotion to an open position, you are welcome to drop me a PM and we can see how your character might become qualified to do so, otherwise enjoy making up strange personality traits for your non-playable co-workers. Please note that some NPCs may belong to other Snitchseeker members who have already filled their quota of two characters on-site for the Ministry of Magic RPG or have fallen inactive and will be labeled accordingly. Please be aware that in the latter case a character may be removed entirely from the Unspeakable Records at the discretion of the department head.

Frequently Asked Questions
SPOILER!!: questions and answers
Why do I have to submit the profile to the Department Head instead of just posting it myself?
SPOILER!!: answer
So that the filing cabinet can be as updated and as organised as possible. Each profile will be edited into the post for that group of employees. At a glance you can see who you work most closely with, as well as what the job descriptions are for particular positions. This way too the filing cabinet won't be cluttered with inactive characters, as any who aren't currently active, or are out of the office on assignment will be indicated accordingly.


How come my profile needs to be checked over?
SPOILER!!: answer
We need to be sure your character lines up with SS rules and guidelines, as well as the RPG as it stands on SS. We have a rich RPG history with actual characters who served as professors or prefects etc, and actual historical events that have occurred, so details of your characters history need to fit that. Additionally, we need to be sure your character's age matches their experience etc. After all you won't get an 18 year old who was formerly the Head Obliviator, or the best spell inventor in the world. We also keep record of 'special' characters such as werewolves, seers, metamorphmagi and so on. You need approval to play these kind of characters so we can be sure it is handled maturely. The goal is to help everyone find the perfect fit within the department, and checking over profiles helps to ensure that is the case.


What happens if I need to make some changes to my character?
SPOILER!!: answer
If your profile has already been submitted then you simply PM the adjusted version to the department head and it will be edited when time permits. if you haven't submitted it yet then by all means make any needed changes! Please don't put your characters age on the profile as this would mean editing it every three months. Just stick with date of birth! If the department head requests a few adjustments, and you're not sure where to begin, feel free to ask. Help is just a VM away.


I want to make my character a former prefect/Quidditch Captain/Head Girl/Head Boy/former professor/former shopkeeper etc, is that okay?
SPOILER!!: answer
As we have thirty two IC years (and counting) of Hogwarts History here on SnitchSeeker, if your character was not roleplayed on site in those positions then you can't have them claim to have been those positions or you'll get funny looks from the actual prefect/head/QC/professor of that time (for instance, the current Minister of Magic formerly owned and operated The Leaky Cauldron, and years before that his ex-wife used to run Florean's and his eldest daughter was Head Girl and Gryffindor Prefect as on site canon, so in the years this was the case your character couldn't possibly have been doing the same thing). However, feel free if your character went to Durmstrang or Beauxbatons or some other Wizarding school to make that sort of claim, but be aware that we don't regulate that so you might run into someone else who claims to have been Defense Against the Dark Arts professor at Durmstrang in 2055 or Head of Magical Law Enforcement in America in 2068.


I don't know what to put for education, can I just make stuff up?
SPOILER!!: answer
Yes of course. If you need the grades you put down when you applied, just PM me and I'll grab them from your application. I suggest being reasonable about the grades you put. Not everyone can have 12 Outstandings (unless they actually achieved them on site ) and its reasonable for people to have strengths and weaknesses. If you want some ideas for additional education and training let me know, I don't mind brainstorming with you!


What is a Mary Sue/Gary Stu and why don't I want one of those?
SPOILER!!: answer
Basically this is a character that is perfect in every way or always the centre of attention, has no faults, causes drama and generally isn't much fun to RP with. Give your character weaknesses and you'll have much more fun joining in. Read more about Mary Sues here and here.


I am having trouble finding a face for my character, can you help me?

SPOILER!!: answer
Absolutely. Flick me a VM about it or ask the members of the RPG by posting in this thread, just be aware that non DMAC people might not know which character models are already used in our department. Remember we highly suggest NOT using models that are used for prominent characters on site (professors, dept heads, shopkeepers etc) There are hundreds of thousands of possibilities, so you can surely find a unique face if you try!


Can I play a character from the books?
SPOILER!!: answer
No you can't. Never mind that its more fun to make up your own character, we're more than 70 years after the events of the books so everyone would be old and grotty. We also advise against playing a descendent of Harry/Draco/Hermione/Snape/Dumbledore/whatever because you'll either get funny looks for RPing someone descended from a dead person, or you'll end up with a bunch of conflicting families when you end up RPing with someone else that claims to be Harry Potter's grandson or whatever. Be creative! There are far more opportunities for characters than what you see by the books.


I want to change my character to someone else, can I just submit a new profile?
SPOILER!!: answer
If you wish to change characters within the Department then YES, yes you can. Simply communicate with me via PM and we can sort something out but please keep in mind that you will need to wait to transfer characters until placement time and not in the middle of the IC year. If you mean changing characters to change departements then no, unfortunately not. You need to reapply come placement time, as the job your character is given is chosen especially for that character. If you want to keep the same character and look at a promotion though, that can be arranged, you just can't change character and keep the same job.


What if I don't want to do a profile form for my character?
SPOILER!!: answer
You don't have to but you'll get more people RPing with you if they can get an idea of what your character is like, and submitting the profile form shows me that you want to RP with us.


I am in a different department, can I use the template?
SPOILER!!: answer
Absolutely, just don't take credit for it and if you use it offsite, credit me and rehost the images.

I can't remember what grades my character got at school! Can you help me?
SPOILER!!: answer
Yes, just let me know, I have your original applications from the questionnaire you filled out on hand and its easy for me to grab that information for you if you ask nicely.


I can see another job description that I think suits my character better, can I just take that job?
SPOILER!!: answer
No, any promotions must be earned IC. However if you nudge me about it we can RP something or figure something out. Its a fun excuse to RP after all. Keep in mind too that if there are multiple positions that fit, you likely were offered a choice, except where a position was unavailable at the time. Also the age and experience of your character are factors too.


I read something about XXX's character, can my character know that information too?
SPOILER!!: answer
Is it the sort of thing you'd know about a co-worker in real life if you weren't their friend or privvy to their private details? If not then don't use it IC. The files are sealed, so your character can't just browse them at their leisure. Its always best to ASK the person who owns the character that you are intrigued by if you can have your character know something. For instance your character does not and will not know anything about my character being unable to have children, that is an ooc tidbit.

Original template and contents by Tegan (Tegz).
__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 10-04-2019 at 11:16 PM.
sweetpinkpixie is offline  
Old 10-12-2017, 11:38 PM   #3 (permalink)

Wizarding World RPG Admin
Minister for Magic

DoM & MO

Alley Proprietor
Romanian Longhorn
 
sweetpinkpixie's Avatar
 
Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

x12 x12
Default
astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

ADMINISTRATION
The Administration staff of the Department of Mysteries includes the Department Head, Chroniclers, liaisons, and any division heads assigned to this level.

Department Head of Mysteries
Requirements and Role Description:
The Department Head of Mysteries is tasked with the day to day running of level 9 and must be familiar with all aspects of the divisions which the position oversees. A strong aptitude for spell work, potions, and magical history are necessary, and leadership skills are a must. The Department Head will liaise with the Minister of Magic but is required to make decisions which effect Wizarding Britain independently, and take responsibility for all particulars which fall under the jurisdiction of the Department of Mysteries. At least seven NEWTS, qualifications at a university level, and at least seven years experience in the industry are required for this position.

Flamsteed, Airey [sweetpinkpixie]
Text Cut: Department Head


Airey Flamsteed ♐ Department Head
DEPARTMENT OF MYSTERIES
model: Neil Patrick Harris :: #cc0000 | georgia
thank you Roselyn for the image ♥
⌦ basics
▸Name: Airey (pronounced EHRiy) Leighton Flamsteed
▸DOB: December 4, 2046
▸POB: Denby, England
▸Heritage: pureblood
▸Pets: Pebbles, Boulder & Herschel

▸Patronus: roadrunner
▸Wand: 13 ¾ Swishy Hawthorn, billywig stinger core
▸Boggart: secret
▸Amortentia: clove and cinnamon, cherry cobbler, freshly pressed suits
▸Signature:


▸Relationship Status: I found my 42

Airey is intelligent, but did not make the best of students while at Hogwarts due to his short attention span and overly energetic nature. Ridiculously awkward at diplomatic silence, he is easily excited and tends towards RIDICULOUSLY big reactions in his classroom when he likes what a student has to say. Airey has an energy that can exhaust nearly everyone at times and his impish sense of humour inspires a great many practical jokes - but they are never malicious in nature...for the most part. Highly extroverted, Airey enjoys following muggle trends and is always seen in a suit. Always.

⌦ appearance
▸Hair color: blonde
▸Eye color: blue
▸Height: 6’1”
▸vertical scar running from his left shoulder blade down to his lower back
▸good posture at all times
tattoo on his right side
▸nothing suits him like a suit
⌦ family

Flamsteed Family Tree
▸Life Partner: Medea Romanos
▸Daughter: Andromeda (5.21.2089)
▸Sons: Aries (4.19 2092) & Atlas (4.20.2092) [twins]

▸Father: Duane Robert Flamsteed
▸Mother: Rene Elizabeth Bailey (nee Flamsteed nee Wilson )
▸Step father (partner of Duane): Lorenzo Montesano
▸Step father (husband of Rene): Joseph Bailey
▸Siblings: Daphne Alina Flamsteed & Kiera Ashley Flamsteed
⌦ likes
▸Muggle EVERYTHING
▸Arthur Weasley
▸Quidditch
▸science fiction
▸singing
▸suits
▸coffee
▸pranks
▸lint rollers
▸outside of the box thinking
▸Astronomy (but that goes without saying)
⌦ dislikes
▸cats
▸cats
▸cats
▸did we mention cats?
fur, lint, dirt, etc.
▸running out of lint rollers
▸disorganization
⌦ at hogwarts
▸ Gryffindor House 2058-2065
▸ Excelled in Astronomy, Muggle Studies, Charms
▸ Failed at Care of Magical Creatures, Divination
▸ Dueling Club, Gobstones Club, Hogwarts choir
▸ 9 OWL's 7 NEWT's
Airey showed a lot of potential at Hogwarts, but his lack of ability to focus and inability to sit still for too long landed him in a lot of trouble. After being expelled from Hogwarts towards the end of his second year for setting fire to the tapestries in the Headmaster’s office, something he swears to this day was a complete accident, he returned to Hogwarts his third year and was known as being an energetically stubborn kid known and a notorious troublemaker by staff. He was instructed by the Headmaster that he would have to commit to school activities as part of his personal development and told to join two clubs in addition to the Hogwarts choir. To everyone’s surprise, including his own, Airey fell in love with singing and music in general and was able to use it as an outlet for his short attention span. While his mischievous nature never fully left, putting a Hair Removal potion into all the professors’ goblets at the end of the term feast his seventh year and making them all go temporarily bald as an example, Airey did show that he was a capable student and kept good grades.

⌦ after hogwarts
▸ intern at the Institute of Astronomy (emphasis on star formation and Exoplanet research) 2065 - 2069
▸ graduated from Wizarding University (Edinburgh, Scotland campus) with degrees in Astronomy & Experimental Magic in 2068
▸ received a doctorate in laboratory astrophysics from Queens' College, Cambridge in 2070
▸ joined the mission operations directorate of NASA in Houston upon graduation
▸ turned down as an astronaut candidate in 2072 due to medical issues
▸ Astronomer Royal 2073-present
▸ Professor of Astronomy at Hogwarts School of Witchcraft and Wizardry 2079-2090
▸Gryffindor Head of House 2084-2090
▸ UK Space Agency astronaut candidate & Space Centre Information Technology Head (2090-2092)
After graduating from Hogwarts, Airey had one of those moments where you begin to question everything you have done up until that point. He by no means felt lost, but came to realize that he needed to put SOME of his prankster ways behind and make a real name of himself. Being especially inspired by the Astronomy professor at Hogwarts, Airey became an intern at the Institute of Astronomy in Cambridge and attended Wizarding University where he also continued to sing and performed in musical theater. Sights set on the stars, Airey received a PhD in laboratory astrophysics and built a dream of being the first man to sing show tunes on the moon - or any heavenly body for that matter. While working for the mission operations directorate of NASA, Airey suffered from an injury in centrifuge training that left him with permanent back problems and the large scar running down his back. Medical staff permanently grounded him and were forced to remove him from the list of astronaut candidates. Completely disheartened by this, he was about to throw in the towel with space entirely until he was appointed Astronomer Royal and found a passion in teaching due to the post’s requirements and continued to work for NASA in their space training program while writing publications for the Royal Astronomical Society until taking up the post of professor of Astronomy at Hogwarts. Airey served 11 terms at Hogwarts, 8 of which were also spent as Gryffindor Head of House, before leaving to pursue his astronaut dreams at the UK Space Agency due to some lucky side effects from the de-aging potion administered to him after falling under a curse at Hogwarts year prior. After several years of being on the astronaut candidate list but failing to make the selection, a little birdie in the form of one of his former students, Sophie Brown, came to Airey and caused him to reevaluate his current career path which lead him to apply for a position at the Ministry of Magic where he now works as an Evolutionist for the Department of Mysteries.

And yes, he still sings and performs the occasional prank.

SPOILER!!: The Timeline

December 2046:Airey Flamsteed is born.
2047:turns 1 years of age.
2048:turns 2 years of age.
2049:turns 3 years of age. Receives first telescope for his birthday.
2050:turns 4 years of age. Begins experimentation with flight. Watches Star Trek for the first time.
2051:turns 5 years of age. Breaks leg due to said experimentation. Receives first pair of Vulcan ears.
2052:turns 6 years of age. Rides first broom.
2053:turns 7 years of age. Develops and interest in muggle things. Receives a rubber duck for Christmas.
2054:turns 8 years of age. Reads first science fiction series, The Commander Toad series
2055:turns 9 years of age.
2056:turns 10 years of age. Attends Space Camp in Alabama, United States of America.
2057:turns 11 years of age. Daphne is born.
2058:turns 12 years of age. Hogwarts 1st year. Gryffindor House. Attends Space Camp in Alabama, United States of America. Kiera is born.
2059:turns 13 years of age. Hogwarts 2nd year. Makes chaser on the Gryffindor Quidditch team. Expelled from Hogwarts in early May.
2060:turns 14 years of age. Hogwarts 3rd year. Joins Hogwarts choir. Participates in Gobstones Attends Space Academy in Alabama, United States of America.
2061:turns 15 years of age. Hogwarts 4th year. Gryffindor chaser. Hogwarts choir. Gobstones participant. Attends Space Academy in Alabama, United States of America.
2062:turns 16 years of age. Hogwarts 5th year. Gryffindor chaser. Hogwarts choir. 9 O.W.L’s. Attends Robotics Camp in Alabama, United States of America.
2063:turns 17 years of age. Hogwarts 6th year. Gryffindor chaser. Hogwarts choir captain.
2064:turns 18 years of age. Hogwarts 7th year. Gryffindor chaser. 7 N.E.W.T’s. Graduates.
2065:turns 19 years of age. Enrolls in Wizarding University (Edinburgh, Scotland campus). Wizarding University year 1. Begins interning at the Institute of Astronomy (emphasis on star formation and Exoplanet research).
2066:turns 20 years of age. Wizarding University year 2. Intern at the Institute of Astronomy (emphasis on star formation and Exoplanet research).
2067:turns 21 years of age. Wizarding University year 3. Intern at the Institute of Astronomy (emphasis on star formation and Exoplanet research).
2068:turns 22 years of age. Wizarding University year 4. Intern at the Institute of Astronomy (emphasis on star formation and Exoplanet research). Graduates from Wizarding University with degrees in Astronomy & Experimental Magic. Enrolls in Queens' College, Cambridge.
2069:turns 23 years of age. Full-time doctoral student at Queens' College, Cambridge.
2070:turns 24 years of age. Full-time doctoral student at Queens' College, Cambridge. Receives doctorate in laboratory astrophysics. Begins work at NASA in July.
2071:turns 25 years of age. Continues work at NASA. Begins astronaut training.
2072:turns 26 years of age. Continues work at NASA. Centrifuge training accident. Turned down as an astronaut candidate.
2073:turns 27 years of age. Continues work at NASA. AST-Science Program Management. Space Camp counselor. Appointed Astronomer Royal.
2074:turns 28 years of age. Continues to work for NASA. AST-Science Program Management. Space Camp counselor. Robotics Camp coordinator. Astronomer Royal.
2075:turns 29 years of age. Continues to work for NASA. AST-Science Program Management. Space Camp counselor. Robotics Camp coordinator. Astronomer Royal.
2076: turns 30 years of age. Continues to work for NASA. Begins working as an astronaut trainer. Space Camp counselor. Robotics Camp coordinator. Astronomer Royal.
2077: turns 31 years of age. Continues to work for NASA. Begins working as an astronaut trainer. Space Camp coordinator. Robotics Camp counselor. Astronomer Royal.
2078: turns 32 years of age. Continues to work for NASA. Begins working as an astronaut trainer. Space Camp coordinator. Robotics Camp counselor. Astronomer Royal.
2079: turns 33 years of age. Continues to work for NASA. Begins working as an astronaut trainer. Space Camp coordinator. Robotics Camp counselor. Astronomer Royal. Leaves work at NASA in August. Takes up the post of Astronomy Professor at Hogwarts School of Witchcraft and Wizardry in September.
2080: turns 34 years of age. Astronomy Professor. Astronomer Royal. Space Camp counselor. Robotics Camp counselor.
2081: turns 35 years of age. Astronomy professor. Astronomer Royal. Robotics Camp counselor.
2082: turns 36 years of age. Astronomy professor. Astronomer Royal.
2083: turns 37 years of age. Astronomy professor. Astronomer Royal. Chaperone on summer field trip to El Dorado. Appointed House Assistant for Gryffindor.
2084: turns 38 years of age. Astronomy professor. Astronomer Royal. Chaperone on summer field trip to Greece. Appointed Head of House to Gryffindor.
2085: turns 39 years of age. Astronomy professor. Astronomer Royal. Gryffindor Head of House. Astronomer Royal. Summer Space Camp coordinator at the National Space Centre. Chaperone on summer field trip to Greece. Becomes life partners with Medea Romanos.
2086: turns 40 years of age. Astronomy professor. Astronomer Royal. Gryffindor Head of House. Astronomer Royal. Receives Boulder as a gift from Ravenclaw Penelope Wright. Summer Space Camp coordinator at the National Space Centre. Chaperone on summer field trip to Loch Ness. Medea conceives child. Loses child early November.
2087: turns 41 years of age. Astronomy professor. Astronomer Royal. Gryffindor Head of House. Astronomer Royal. Summer Space Camp coordinator at the National Space Centre. Recipient of the Jonathan Eberhart Planetary Sciences Journalism Award.
2088: turns 42 years of age. Astronomy professor. Astronomer Royal. Gryffindor Head of House. Astronomer Royal. Summer Space Camp coordinator and counselor at the National Space Centre. Medea conceives child.
2089: turns 43 years of age. Astronomy professor. Astronomer Royal. Gryffindor Head of House. Astronomer Royal. Andromeda is born (May 21). Gets first tattoo. Summer Space Camp coordinator at the National Space Centre.
2090: turns 44 years of age. Astronomer Royal. UK Space Agency astronaut candidate & Space Centre Information Technology Head. Summer Space Camp coordinator at the National Space Centre.
2091: turns 45 years of age. Astronomer Royal. UK Space Agency astronaut candidate & Space Centre Information Technology Head. Summer Space Camp coordinator at the National Space Centre. Receives The Eddington Medal for his research on dark matter.
2092: turns 46 years of age. Astronomer Royal. Begins work at the Ministry of Magic serving as an Evolutionist for the Department of Mysteries. Aries & Atlas are born (April 19 & April 20, twins)
2093: turns 47 years of age. Astronomer Royal. Appointed Department head for the Department of Mysteries.
2094: turns 48 years of age. Astronomer Royal. Department head for the Department of Mysteries. Black hole incident in the Space Room.
2095: turns 49 years of age. Astronomer Royal. Department head for the Department of Mysteries. Summer Space Camp adviser at the National Space Centre.
2096: turns 50 years of age. Astronomer Royal. Department head for the Department of Mysteries. Turns into a cheetah due to the antics of Minister Nickles. Summer Space Camp adviser at the National Space Centre.
2097: turns 51 years of age. Astronomer Royal. Department head for the Department of Mysteries.




Chroniclers
Requirements and Role Description:
A Department of Mysteries Chronicler is tasked with the storage and maintenance of the archives for the department. They responsible for assembling, cataloguing, preserving and managing valuable collections of historical information, items, and artifacts of varying magical natures. These Unspeakables will receive and handle all packages, items, and documents that enter the department first and often times under the supervision of the Department Head. Moreover, they must ensure records are available to all Unspeakables who need to examine the materials for reference. While part of the administrative team for the Department of Mysteries, Chroniclers work stations are located in Chamber of Codes. Because Chroniclers provide a narrative behind the artifacts, they must to have strong research proficiency and effective written and oral communication skills. Chroniclers must be adept in spellwork. An O grade in NEWT level Charms and History of Magic, and an E grade in NEWT level Defense Against the Dark Arts. They must also have at least 4 other NEWT level subjects. Ancient Runes is recommended.

Atherton, Wylie [Destiny]
SPOILER!!: Chronicler
bio here


Chambers, Dylan [SilverTiger]
SPOILER!!: Chronicler
bio here


Krum, Hazen [Samia]
SPOILER!!: Chronicler
bio here



Department of Mysteries Liaison
OPEN


Department of Mysteries Receptionist

Not Applicable
The Department of Mysteries is a section of the Ministry of Magic that carries out confidential and labyrinthine research, and much like the concepts studied here, it is perhaps the most confusing to navigate. There is no main corridor and therefore no reception desk nor receptionist, but instead a circular room with 12 identical doors which spins and rotates ensuring that each time it stops nothing will be where it was before the rotation. For those who have business within the Department, all one must do is speak the name of the Chamber or Room with which said business is and the room will guide you - spinning until the appropriate door stops directly in front of you.
__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

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Hogwarts RPG Name:
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Hogwarts RPG Name:
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Slytherin
Sixth Year

Ministry RPG Name:
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Minister's Office

Ministry RPG Name:
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Mysteries

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CHAMBER OF CODES

Unspeakables assigned here manage all manner of devices and contraptions used for decoding recent or ancient items writing in difficult to decipher codes or languages. They study ancient and dead languages to determine facts about our origins and the origins of magic and incantation.

Chroniclers
See Administration for details

Cryptographers
Requirements and Role Description:
Cryptographers are tasked with the study of ancient and dead languages to determine facts about our origins as well as the translation of artifacts and other ancient materials. Knowledge in different scripts (logographic, syllabaries, pictographic, and so forth) is expected. Cryptographers cross-compare ancient materials to learn new languages and analyze encrypted texts and attempt to determine the meaning from them. These Unspeakables are responsible for the expansion of communications systems (including spoken and written language) in Wizarding World, including the search for previously unknown language. They may also be called upon to encrypt spellwork and artifacts at the discretion of the Department Head or other superior power. A minimum O grade in NEWT level Ancient Runes and Arithmancy, as well an E grade in NEWT level History of Magic is required. They must also have at least 3 other NEWT level subjects. Defense Against the Dark Arts is recommended. Experience in cursebreaking and fluency in at least three languages is beneficial.


Burrows, Diamanda
Gawkroger, Prisca
Hudson, Carlos
[thekraken]

Minor Cryptographers
Requirements and Role Description:
Minor Crypotographers assist Cryptographers with the study of ancient and dead languages, translation of artifacts, and working with encrypted texts and is an entry level position. Cryptographers may also be asked to assist Chroniclers with the assembling, cataloguing, preserving and managing valuable collections of historical information, items, and artifacts of varying magical natures, as well as general upkeep and cleanliness of the Chamber. A minimum E grade in NEWT level Ancient Runes, as well an E grade in NEWT level Arithmancy and History of Magic is required. They must also have at least 2 other NEWT level subjects. Fluency in more than one language is beneficial.

Bryant, Elizabeth
Darda, Veres
Westrik, Arentje
__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

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Old 10-12-2017, 11:40 PM   #5 (permalink)

Wizarding World RPG Admin
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Join Date: Aug 2010
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Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

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DEATH CHAMBER

Unspeakables that work within this chamber undertake the study of death and explore the unchanneled magic that relies on it as an organising principle.
..........death [dɛθ] noun; the end of a body's life due to illness, or injury, or the departure of the soul that occupied it.

Alchemists
Requirements and Role Description:
Alchemists are tasked with the research, study, and creation of live giving materials. They may be asked to leave the Ministry to investigate claims of eternal youth and/or life. These Unspeakables study the plane between life and death and work closely with the Veil. Positing theorems on possible means of life extension via elixirs or otherwise is also commonplace. Alchemists may work closely with magical creatures associated with death, including but not exclusive to phoenixes, threstrals, dementors, and inferi. Horcruxes and the soul are also carefully examined as well as research into a method of reuniting a fractured soul. A minimum O grade in NEWT level Potions, as well an E grade in NEWT level Defense Against the Dark Arts and Transfiguration is required. They must also have at least 3 other NEWT level subjects. Ancient Runes and Care of Magical Creatures are recommended. A degree in Alchemy is required. A background in Dark Arts and Chemistry is encouraged.

Evans, Aslan [nicole black]
Text Cut: Alchemist





Name: Aslan Rose Evans.
Nickname(s): As, 'lan
Marital Status: a question mark.
D.O.B: February 22nd, 2075
Blood Status: half-blood
Ethnicity: Romani & Irish.
Physical Description: Aslan Evans is a tall, imposing witch. willowy, messy haired, long fingered and calloused handed. She is thinner than natural for her height (though growing a small child inside of her has left behind tummy fat and rounded hips). Aslan cuts a curious figure no matter where she is, but all the more so in the halls of the Ministry thanks to her looks and her teenage wasteland style. Her features are unusual- almost fairylike- almost soft, except when the former Gryffindor is chasing a train of thought. Many have called her beautiful for her dark, large eyes, wild aesthetic and enticing aura.

Distinguishing Features: She has many birthmarks with the larger wobbly mark on her lower back being the most notable. If you peek carefully at Aslan’s palms you might notice many, many white scars she will not explain to you.
Wand: Cypress, Phoenix Feather core, 9 3/4 inches, sturdy.
Broom: She owns a very sturdy Shooting Star, which Aslan rarely, if ever, takes late night rides on.
Pet(s): None, unless her many, many, many plants count.
Patronus: unavailable.
Boggart: the grim reaper.

Job Title: Death Chamber Alchemist
Employment Date: December 8th, 2098
Job Description: Alchemists are tasked with the research, study, and creation of live giving materials. They may be asked to leave the Ministry to investigate claims of eternal youth and/or life. These Unspeakables study the plane between life and death and work closely with the Veil. Positing theorems on possible means of life extension via elixirs or otherwise is also commonplace. Alchemists may work closely with magical creatures associated with death, including but not exclusive to phoenixes, threstrals, dementors, and inferi. Horcruxes and the soul are also carefully examined as well as research into a method of reuniting a fractured soul. A minimum O grade in NEWT level Potions, as well an E grade in NEWT level Defense Against the Dark Arts and Transfiguration is required. They must also have at least 3 other NEWT level subjects. Ancient Runes and Care of Magical Creatures are recommended. A degree in Alchemy is required. A background in Dark Arts and Chemistry is encouraged.
Personality:
Aslan is weird. Not fake weird, but actually and properly weird. She is cautious, quiet, incredibly clever and aloof unless around the very few creatures in this world she considers her friends. Aslan is cool under pressure thanks to her years living through the intensity of Hogwarts and the general intensity of her life. Emotions, Aslan has never considered to be weakness, but she feels them intensely- sometimes so much so that the witch has to break them all down and disassociate to move past them. Courageous, intuitive, and resourceful, Aslan’s past is full of deep lows she fought her way out of. The alchemist has a very hard time connecting to others and maintaining those connections, not for lack of care but due to a lifelong struggle with intimacy, and an inability to accept love. She is adapting. She is red. She is the lasting embers of a once roaring fire. She is a hard-beating heart buried beneath muscle, bone and cloth. She is searching. She is lonely. Changeling. Burning, Aslan Evans is everything and nothing.

History: t. b. a.

Former Occupation(s):
Cashier - Flourish and Blotts - summer 2088 to summer 2090.
Assistant to Marlee Rowe - Werewolf Support Services - 2091 to early 2093.
Librarian - National Library - Cairo - 2093 to 2094.
unregistered tour guide and hex breaker - Cairo - 2094 to 2096.


Education: aslan attended Hogwarts from 2086 - 2092. Where she academically flourished despite tragedy, disaster and general chaos. Hogwarts was and will always be a second home to the young woman despite her seemingly indifferent attitude.

Aslan next attended WU CAIRO. 2092 - 2095. Here she found true intellectual stimulation she had always longed for, but at the expense of her friendships and a certain amount of her humanity. In the midst of this time, she worked very hard but was forced to take a break when she realized she was pregnant. Aslan returned to WU Cairo as soon as she was able, doing extra credit and special courses to be able to graduate with her class.

Qualifications:
OWLs:
Alchemy: O.
Arithmancy: E.
Ancient Runes: E.
Astronomy: A.
Charms: E.
Defence Against the Dark Arts: A.
Divination: O.
Herbology: E.
History of Magic: A.
Potions: O.
Transfiguration: O.

NEWTs:
Alchemy: O.
Arithmancy: E.
Ancient Runes: O.
Astronomy: A.
Charms: O.
Defence Against the Dark Arts: A.
Divination: O.
Herbology: O.
History of Magic: A.
Potions: O.
Transfiguration: O.


Howard, Jane [MadAlice]
SPOILER!!: bio
AT A GLANCE
Name: Jane Elspeth Howard
D.O.B: 28. January 2064
Blood Status: Pureblood
Physical Description: 5 ft. 8 in. tall, 10.5 stone, blue eyes, black hair; rather imposing-looking, favours simple, classic, well-made clothes in dark or understated colours
Distinguishing Features: thin scar about 5 in. long along the right side of the neck; white burn-scar, about 1.5 in. long on the inside of the right forearm
Wand: What kind of wand do they have? Beech wood, unicorn hair core, 10-3/4 in., quite bendy
Broom: no broom (prefers other means of transportation
Pet(s): no pets currently
Patronus: Norwegian Ridgeback Dragon
WORK SPECIFICS
Job Title: Alchemist within the Death Chamber of the Department of Mysteries
Employment Date: December 2101
Job Description:Alchemists are tasked with the research, study, and creation of live giving materials. They may be asked to leave the Ministry to investigate claims of eternal youth and/or life. These Unspeakables study the plane between life and death and work closely with the Veil. Positing theorems on possible means of life extension via elixirs or otherwise is also commonplace. Alchemists may work closely with magical creatures associated with death, including but not exclusive to phoenixes, threstrals, dementors, and inferi. Horcruxes and the soul are also carefully examined as well as research into a method of reuniting a fractured soul. A minimum O grade in NEWT level Potions, as well an E grade in NEWT level Defense Against the Dark Arts and Transfiguration is required. They must also have at least 3 other NEWT level subjects. Ancient Runes and Care of Magical Creatures are recommended. A degree in Alchemy is required. A background in Dark Arts and Chemistry is encouraged.
A MORE IN DEPTH LOOK
Personality: strong intellectual curiosity; has the determination and focus necessary to achieve long-term goals; has enough patience to deal with a child and enough toughness to deal with a street tough. Although polite and patient enough, does not suffer fools gladly and won't stand for nonsense on the job. Though essentially ethical, loyal, and kind, has a tendency to be blunt and is not always sensitive to the effect her words or actions have on the feelings of others; is not easily intimidated, shocked or frightened.

History: Jane was born and raised in the Midlands of England, but she spent summers in the fjord country of Norway with her grandmother and there learned about Scandinavian folklore and magic. She was attended Hogwarts, where she was sorted into Ravenclaw and achieved excellent grades. She particularly excelled in Transfiguration and Potions, and it was in her N.E.W.T. level classes in those subjects that she first became interested in Alchemy.

Although her Pureblood family wanted to achieve a marriage for her with a suitable young man from a good family, Jane's intellect and tendency to bluntness drove off all her suitors. She finally travelled to the Continent to escape these efforts to marry her off and there she was accepted into the Potions Guild and was able to study with the innovative and notorious Potions Master, Gerda Durkheim, said to be part Dwarf. Jane refuses to confirm or deny the truth of this, but it is certain that Master Durkheim is unusually short and knows a great deal about many mysterious things.

After achieving her own Potions Mastery, Jane pursued a varied career in potions, alchemy, and higher education, but she left academia to serve as governess to the daughter of her closest school friend, Helena Keystone, who had sent Jane a letter begging her to take her daughter child under her wing. Helena had eloped with a Muggle from America and been disinherited by her family, but several years later her daughter, Violet, was sent home to London to be raised by her grandfather and three uncles. Although not particularly interested in the care and education of young children, Jane could not refuse her best friend's plea, and so she had spent the past eight years as a governess.

Violet had started at Hogwarts a couple of years ago, but after her first year, she entered into a forbidden correspondence with her Muggle father, who convinced her to go with him to America. Fortunately, Jane was able to track them down in New York, where the father was apparently engaged in some sort of confidence scheme, and bring Violet back to her family in London. Although Violet's escape was entirely the fault of her clueless uncles, her autocratic grandfather had dismissed Jane over the incident.

But Jane had known that her days as a governess were drawing to a close when her young charge started school at Hogwarts, and she is now eager to take up her career in potions and alchemy again. She regards her new position with the Dept. of Mysteries to be a dream job and is determined to give it her all.

Former Occupation(s):
Potions Apprenticeship, Oxford Potions Collegium, 2082-2084;
Potions Internship, Göttingen Alchemical Institute, 2084-2088; Potions Mastery awarded 2088 by Master Gerda Durkheim
Research Assistant, Potions Laboratory, Albert Magnus Hospital, Munich, 2088-2091
Teaching Assistant; Adjunct Professor, Potions and Alchemy, Durmstrang Institute, 2091-2095
Governess, Ignatius Blackthorne household, 2095-2101

Education:
Hogwarts School of Witchcraft and Wizardry; Ravenclaw 2075-2082
Yorkshire Institute for Magical Higher Learning, 2082-2088)
Qualifications: Degrees in Potions and Transfiguration, minor in Arithmancy and Astronomy from Yorkshire Institute
Journeyman Potioneer status awarded 2084; Potions Mastery awarded 2088, by Master Gerda Durkheim, Potions Guild

OWLs:
Ancient Runes: O
Arithmancy: O
Astronomy: O
Care of Magical Creatures: Class not taken
Charms: E
DADA: O
Divination: Class not taken
Flying: A
Herbology: O
History of Magic: E
Muggle Studies: E
Potions: O
Transfiguration: O

NEWTs:
Ancient Runes: O
Arithmancy: O
Astronomy: O
Care of Magical Creatures: Not taken
Charms: E
DADA: E
Divination: Not taken
Flying: Not taken
Herbology: O
History of Magic: Not taken
Muggle Studies: Not taken
Potions: O
Transfiguration: O


Truebridge, David [BanaBatGirl]
Text Cut: Alchemist


AT A GLANCE
Name: David O. Truebridge
D.O.B: 1 June 2076
Blood Status: Pureblood
Physical Description: 6'2", medium build, brown hair, bright blue eyes.
Distinguishing Features: His eyes are very bright blue and he wears glasses or contacts at all times.
Wand: 9 2/3 inches, slightly yielding acacia wood, unicorn hair core
Broom: Absolutely not.
Pet(s): No.
Patronus: Sea Otter.
WORK SPECIFICS
Job Title: Alchemist
Employment Date: January 2102
Job Description: Alchemists are tasked with the research, study, and creation of live giving materials. They may be asked to leave the Ministry to investigate claims of eternal youth and/or life. These Unspeakables study the plane between life and death and work closely with the Veil. Positing theorems on possible means of life extension via elixirs or otherwise is also commonplace. Alchemists may work closely with magical creatures associated with death, including but not exclusive to phoenixes, threstrals, dementors, and inferi. Horcruxes and the soul are also carefully examined as well as research into a method of reuniting a fractured soul. A minimum O grade in NEWT level Potions, as well an E grade in NEWT level Defense Against the Dark Arts and Transfiguration is required. They must also have at least 3 other NEWT level subjects. Ancient Runes and Care of Magical Creatures are recommended. A degree in Alchemy is required. A background in Dark Arts and Chemistry is encouraged.
A MORE IN DEPTH LOOK
Personality: David is calm, complex, and analytical. He does not often socialize, and absolutely hates attention being shined on him for any reason whatsoever. He is typically stoic and calm but can be awkward, nervous, and very reticent around people he does not know or trust. Around people he likes, however, he can be almost warm, friendly, and witty. It just takes a long time to reach this level of friendship with David.
History: David is the son of two wizarding professors. He grew up around the Wizarding University of Cairo and Hogwarts School of Witchcraft and Wizardry, where his mother served as Headmistress for most of his childhood. He was sorted into Ravenclaw and excelled at most subjects, keeping his nose to the books and out of the madness there. After graduation in 2094, he returned to his birthplace to study Potions and Experimental Magic. He graduated summa cum laude with a double major in those subjects, and concentrations in Alchemy, Herbology, and Harvesting Potions Ingredients from Magical Creatures. Finally, after tinkering around in his parents' basement potions lab for the last few years, he finally moved out and sought some independence through a job at the Ministry of Magic.
Former Occupation(s): University tutoring experience and independent magical experimentation and inventing. He invented a wizarding vacuum he calls the Roomba 3000.
Education:

Hogwarts School of Witchcraft and Wizardry, Scotland | 2087-2094, Ravenclaw House
  • Favorite Hogwarts Subjects: Astronomy, Herbology, Divination, Potions
  • Worst Subjects: None.
  • OWLs: 11
  • NEWTs: 10
  • In-depth detail here.

Wizarding University of Cairo, Egypt | 2094-2098
  • Graduated Summa Cum Laude
  • Double-majored in Potions and Experimental Magic & Research
  • With concentrations in Alchemy, Herbology, and Harvesting Potions Ingredients from Magical Creatures
  • Currently considering options for next degree, perhaps at WU-Edinburgh


Brown, Brant
Greenhand, Nina
Hardie, Charles


Mortemists
Requirements and Role Description:
Mortemists are tasks specifically with studying death and the after life. These Unspeakables work closely with the Veil and may be asked to leave the Ministry to investigate near death experiences. Mortemists may work closely with magical creatures associated with death, including but not exclusive to, dementors, threstrals, and inferi. Interviewing and working alongside ghosts and poltergeists is common. Intensive research on the Killing Curse and other nonblockable spells, the nature of and relation of magic to the human body, are also performed in this position. They must be adept in spellwork. Horcruxes and the soul are also carefully examined as well as research into a method of reuniting a fractured soul. A minimum O grade in NEWT level Defense Against the Dark Arts, as well an E grade in NEWT level Herbology and Care of Magical Creatures is required. They must also have at least 3 other NEWT level subjects. Potions is recommended.

Pendragon, Damian [Helios Sunrider]
Text Cut: Mortemist
Name: Damian Pendragon

D.O.B: August 8th 2069 (35 years old)

Blood Status: Pureblood

Physical Description: 5 ft 10 in. 182lbs. Blue eyes. Shoulder length that is most often seen tied back in a bun. On the rare occasion that he lets it down, it is often changed to a aquamarine or dark blue. Has some tattoos that are covered by the robes he wears, but can be seen when he wears muggle clothes outside of work.

Distinguishing Features: Walks with an obvious limp due to a serious leg injury that happened three years ago.

Wand: 10' Blackthorn with a Thunderbird Tail Feather core.

Broom: No broom. Seems to have a fear of flying.

Pet(s): No pets of his own, but he can often be found with one of his parents dogs when outside the ministry.

Patronus: A floppy eared hound dog.

WORK SPECIFICS

Job Title: Death Chamber Mortemist.

Employment Date: July 2104

A MORE IN DEPTH LOOK
Personality: Though he can often appear absentminded, and easily distracted, he does take his job seriously. Damian does not like to talk about himself much, and would much rather listen to others. No matter where he is, he has music on his mind, often drumming his wand on surfaces, or playing the guitar he often has on his back.

History: Born on a warm summer day to Lord Brian Pendragon and Lady Lilliana Ravenholme Pendragon, Damian is their first born son. Born into a well to do family with sky high expectations, Damian was in the presence of tutors for most of his childhood. A quick learner that was eager to please, he did quite well in his studies. Socially, he was rather shy, and hid behind his glasses and well kept robes.

Though being groomed for greatness, when Damian turned eighteen, he disappeared to America. Some think he was chasing after a girl, while others believe he wanted to get away from his parents. Losing his glasses, and letting his hair grow out, Damian spent what little money he had on an enchanted guitar. Now going by the moniker Jessie Warlock, he joined up with a group of other young wizards, creating a band called Salem's Six.

Starting in taverns, and any place that would have them, Salem's Six eventually released their first album. With their album "Danse Macarbe" and single "The Ghost of You" Salem's Six gained a cult following with the wizarding youth. Using this newfound fame to travel the world, the group also pursued their passion in investigating the most haunted or cursed places in the wizarding world. Gaining a reputation as experts in the paranormal, they were often called upon to investigate strange happenings in the places they visited while on tour.

Nobody really knows why Salem's Six broke up. Many believed the group to be cursed, as it seemed misfortune struck each member in turn. In Damian's case, his right leg was mangled in a broomstick accident. Returning to England to convalesce, the former Jessie Warlock took his birthname back, and returned to his parents estate. Hitting the books once again, he turned his passion into a career. Damian was often hired as a independent specialist in matters involving ghosts, funeral rites, or anything involving spirits that passed on.

Now a man in his mid thirties, Damian has become comfortable with being a responsible adult, though the fire from his youth still burns underneath the surface.

Former Occupation(s): Guitarist in Salem's Six. Independent investigator of ghosts and other deathly matters.

Education: Private tutors for most of his childhood until going to Hogwarts. Damian was a rather unremarkable Gryffindor.

Qualifications:

OWLs: Charms: A. Transfiguration: A. Herbology: P. DADA: O. Ancient Runes: A. Potions: A. Care of Magical Creatures: E. Astronomy: P. Diviniation: E. Arithmancy: P. History of Magic: A

NEWTs: DADA: E. Divination: E. Care of Magical Creatures: A.



Caitlyn Michie
Kunze, Thorsten
Sa'idah Abadi, Grahm

__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 04-23-2021 at 03:16 AM.
sweetpinkpixie is offline  
Old 10-12-2017, 11:41 PM   #6 (permalink)

Wizarding World RPG Admin
Minister for Magic

DoM & MO

Alley Proprietor
Romanian Longhorn
 
sweetpinkpixie's Avatar
 
Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

x12 x12
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astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

HALL OF PROPHECY

Unspeakables assigned here are tasked with the storage, safeguarding, and collecting of prophecies and their interpretations. They also check and test the validity of potential and established Seers and maintain communications with all Seers.

Prophecy Maven
Requirements and Role Description:
Prophecy Mavens are tasks with the safeguarding and interpretation of all prophecies housed in the Hall of Prophecy. These Unspeakables create orbs to input prophecies into and set the spellwork that secures these orbs. They must be well-organized and methodical in their work, maintaining that all labels are clear and accurate. Prophecy Mavens keep careful records on all interpreted prophecies and may either dispose or archive fulfilled and unfulfilled prophecies hinging on their validity while compiling and collecting similar or related prophecies into one place. Prophecy Mavens also serve as mentors to potential and established Seers and may be called upon to examine and administer Seer Trials to those who may posses the Inner Eye. A minimum O grade in NEWT level Divination and History of Magic, as well an E grade in NEWT level Charms is required. They must also have at least 3 other NEWT level subjects. Arithmancy and Ancient Runes are recommended. Experience Metallurgy/Metal Charming is beneficial.

Vance, Laurel [Nordic Witch]
SPOILER!!: Prophecy Maven
Name: Laurel Cordelia Vance
D.O.B: March 4th, 2059
Blood Status: Pureblood
Physical Description:
Hair colour:*Blond, long and wavy gets curly with high humidity
Eye colour:*Blue/grey
Height:*5'6
Body build:*Slim, athletic
General clothing style: Laurel is a woman in her late 30's and she like's to look professional and well her age so expect, long skirts, jeans, tailored clothes and ponchos and jewllery, she loves earings and makeup.

Distinguishing Features: Distingushing marks:*A moving blue macaw bird on her right arm and some birth marks here and there. Minimal burn scars on her left hand after the Inferi attack on Hogwarts a couple of years back.
Wand: Unicon hair, Maple, 14 inches
Broom: N/A
Pet(s): A Kneazle
Patronus: Unicorn
Job Title: Prophecy Maven
Employment Date: March, 2097

Job Description:Prophecy Mavens are tasks with the safeguarding and interpretation of all prophecies housed in the Hall of Prophecy. These Unspeakables create orbs to input prophecies into and set the spellwork that secures these orbs. They must be well-organized and methodical in their work, maintaining that all labels are clear and accurate. Prophecy Mavens keep careful records on all interpreted prophecies and may either dispose or archive fulfilled and unfulfilled prophecies hinging on their validity while compiling and collecting similar or related prophecies into one place. Prophecy Mavens also serve as mentors to potential and established Seers and may be called upon to examine and administer Seer Trials to those who may posses the Inner Eye. A minimum O grade in NEWT level Divination and History of Magic, as well an E grade in NEWT level Charms is required. They must also have at least 3 other NEWT level subjects. Arithmancy and Ancient Runes are recommended. Experience Metallurgy/Metal Charming is beneficial.
Personality: Generally Laurel is by nature ambitious but never ruthless. She is usually calm, serious, loyal, focused but also loving, empathic and wise. Has never taken on the big leading role in a group, she follows the crowd but not if it will lead to danger or reckless stupidity. As any slytherin she has a good sense of selfperservation and get's herself out of the mix before things go super south. She does though usually make sure to get help for those she has left. Laurel has always liked trying new things and has learned the hard way that not all ideas should be tested, evidenced by some st mungos visits in her youth for broken limbs and wounds. Is good tempered most of the time and doesn't get angry over simple things, however if you awake her anger then you'd better take cover since when Laurel's sees red she isn't above throwing things around and spluttering out oaths. Can sadly be longsighted, so keep on her good side.

Likes:
Tea, all sorts except bergamot
Scented candles
Perfume
Romance & fantasy novels
Insense
Her cat
Skirts
All things Divination
Shawls
Trinkets
Intelligent questions
Human psychology

Dislikes:
Feeling cold
Dirt and dust
Disorganization
Bullies
Spinach and liquorice
Users
Sceptics

History:
Before Hogwarts:
Laurel was born after lunch time on the 4th of March 2059 to Virginia and Victor Vance. She unexpectedly came to the world when the family were visiting the muggle zoo in London near the ape cages. Causing quite an happening amongst the zoo visitors but it all went well. Laurel is the youngest of three children and also the only girl so she naturally got a lot of attention from her parents, must from her mother. Her elder twin brothers were both out-going, outdoorsy, energetic, bold and sometimes even headstrong growing up while Laurel had inherited the more calm, serious but also the ambitious and loyal Vance family trait. She liked a healthy mix of physical outdoor activities like quidditch and running but she also grown interested in reading a lot about myths and legends and fantasy. Learned early that she was good at sensing moods and also predicting things only a seer would know about the future. Laurel baffled her parents when she around the age of 8 predicted how a relative would die.*

The uncannily correct prediction caused her parents to get in touch with St Mungos and with other friends and family to learn more about children with an believed inner eye. She even got to exchange letters with a then known seer near Oxford where they lived. Her first show of magic came around 8 years too when her brothers hoisted her up for fun in the families backyard flag pole. The line burst but instead of plummeting down to the ground and sustaining life threatening injuries she landed unscathed on her own two feet.

School time at Hogwarts school of witchcraft and wizardry:*
At Hogwarts she was sorted into Slytherin house to her siblings big surprise since they expected her to be sorted into Gryffindor like them. She used her years at Hogwarts to grow on her love for Divination and polish her prediction skills to become more accurate even if divination isn't an exact art in itself. Laurel also realized that she had good apt for making potions while she was in her own mind pretty useless at transfiguration and later also at numbers. When it came to friends she was never one to take the first step. Never a leader. Laurel liked following the crowd unless it lead to stupid danger. Like the time when some of her friends wanted to pull a prank on the caretaker which backfired of course making all their ears grow long as bunnies. It ended with a detention and a hospital wing visit while Laurel just got told to try and stop her friends and not let them do stupid pranks. The friendships she kindled with other students Laurel cherished and built on. She was a loving and loyal friend even if she had her quirks with making predictions and wanting to drink a lot of tea at odd hours and interest in perfume.

Making predictions and generally being a bit quirky wasn't always appreciated so she tended to get bullied and stamped as weird by her peers and housemates. It started to get more intense in her teenage years from 4th year and onwards. For a growing girl's self esteem it wasn't exactly healthy. When you don't feel good you usually turn to your elder siblings for assistance, but Laurel chose to turn to her elder cousin Justin first for advice since he was older and a former Slytherin himself. They had always bonded really well and had had many fun playtimes over the years.*

Laurel graduated from Hogwarts with good grades in most of the subjects she sat OWL & NEWT exams for. Surprising herself with actually not failing transfiguration but managing an E which she had thought was impossible at the start of even dream of. She had built a up a decent self esteem and looked forward to taking university classes.

University and beyond:
Laurel enrolled herself at the nearest magical university from Oxford where she gained the degrees she wanted in Divination and Potions especailly and got her first real kiss from a guy that she dated but it didn't last. After university she applied and got accepted to work in a muggle psychic shop where she learned the trade from a seer who later sadly turned out to be nothing but a big old fraud. After leaving the psychic shop business Laurel engrossed herself in divination studies full time for a few years before she applied to the ministry's Mysteries department and got employed as an unspeakable for the hall of prophesies. She stayed there for almost 10 years before she got asked by Hogwarts headmaster Mohammed Sahnoun if she was interested in coming to the school and teach Divination to the next generations of witches and wizards. After thought and careful scrying in her crystal ball Laurel accepted the job proposal. So that's where the 30 something single seer will be found from September 1st, inspiring the youth.*

^^ Still under construction since i haven't added in yet what transpired in her history during her Hogwarts employment or last year. She is though engaged to be married in june of 2097 to Aaron Rose.

Former Occupation(s): Muggle Psychic shop Employee (2079-2080)
Unspeakable for the Mysteries department for Macusa in America for 10 years. (2080-2090)
Hogwarts Divination Professor (Sep 2090- June 2096) & Slytherin Head of House (Sep2092-June 2096)

Education: Hogwarts, Slytherin 2070-2077
Qualifications: Avid dueling club member and subsitute chaser for the snakes qudditch team and also Divination Work shop member.
OWLs:
Ancient Runes: Outstanding
Arithmancy: Exceeds Expectations
Astronomy: Exceeds Expectations
CoMC: Acceptable
Charms: Outstanding
DADA: Outstanding
Divination: Outstanding
Flying: Acceptable
Herbology: Exceeds Expectations
History of Magic: Outstanding
Muggle Studies: Did not take
Potions: Outstanding
Transfiguration: Acceptable

NEWTs:
Ancient Runes: Outstanding
Arithmancy: Exceeds Expectations
Astronomy: Exceeds Expectations
CoMC: Acceptable
Charms: Outstanding
DADA: Outstanding
Divination: Outstanding
Flying: Acceptable
Herbology: Exceeds Expectations
History of Magic: Outstanding
Muggle Studies: Did not take
Potions: Outstanding
Transfiguration: Acceptable

Oxford Magical University: Graduated with both Minor and Major Degrees with extinction in Divination, Potions and Charms.


Black, Catherina (mellamaet)
SPOILER!!: Prophecy Maven


AT A GLANCE
Name:Catherina Rhea Black
D.O.B:April 4, 2062
Blood Status: Pure-Blood
PHYSICAL DESCRIPTION
Height: 5'2
Weight: 130 pounds
Hair Color: Blonde
Eye Color: Brown
Distinguishing Features: None
MAGICAL PARAPHERNALIA
Wand: Pine wood with unicorn hair core, 11", rigid
Broom: A rarely used Comet 1000
Patronus: Tonkinese Cat
FAMILY
Child: Serena Anastasia Anders (14)
WORK SPECIFICS
Job Title: Prophecy Maven
Employment Date: August 2082
Job Description: Tasked with the safeguarding and interpretation of all prophecies housed in the Hall of Prophecy.
A MORE IN DEPTH LOOK
Personality:
Kind, cheerful and loud, this young woman yearns to live life to the fullest. Despite being one of the noisiest people that you will ever meet, Catherina can come off as aloof, and maybe a little snobbish, as she finds it difficult to strike a conversation with people first. But once you get to know her, Catherina is a friend that will never leave your side.

History:
Catherina is the youngest of three siblings, all of which she no longer has any contact with. The first Black in many generations to be sorted in Hufflepuff house, young Catherina has always struggled with fitting in with her peers, and with her family. To make up for this, she focused on her studies during her time in Hogwarts, earning excellent marks in both her Ordinary Wizarding Levels and Nastily Exhausting Wizarding Tests.

At 17, after graduating with flying colors from Hogwarts, she secured a position as junior potioneer at an American potions company that was trying to break into the British Market. There she met David Anders, they married, and had a daughter who they named Serena. Unfortunately, David's company could not get any significant market share into the British market and had to return to the US, leaving Catherina and Serena behind. To support her daughter, she entered the Ministry of Magic as an Unspeakable, assigned to the Hall of Prophecy. After 6 years with the Ministry, she requests to transfer to the MACUSA, in an attempt to reunite her family.

She stayed in the United States for about 5 years, and has now returned to London, and to her current position as Prophecy Maven, after legally separating with her now ex-husband.

Former Occupation(s):
July 2079 - June 2082: Junior Potioneer at Salander & Co. Potion Company
August 2082 - September 2088: Unspeakable, Department of Mysteries, British Ministry of Magic
October 2088 - July 2093: Department of Unidentifiable Magical Objects, MACUSA

Education:
Hogwarts House: Hufflepuff
OWLs: 9 O.W.Ls
Astronomy: O
Care of Magical Creatures: P
Charms: O
Defense Against the Dark Arts: A
Divination: O
Herbology: E
History of Magic: A
Muggle Studies: E
Potions: O
Transfiguration: E
NEWTs: 8 N.E.W.Ts
Astronomy: O
Charms: O
Defense Against the Dark Arts: E
Divination: O
Herbology: E
Muggle Studies: O
Potions: O
Transfiguration: E


Greer, Coby [Tazenhani]
Reynolds, Nolan [Lissy Longbottom]
Nielsen, Rosa
Petersen, Elise


Orb Conductor
Requirements and Role Description:
Orb Conductors assist Prophecy Mavens with the repair and safeguarding of orbs and is an entry level position. They may be asked by supervising Prophecy Mavens with the interpretations of prophecies and input of them into orbs. These Unspeakables maintain and organize all cataloging of prophecies and the overall upkeep of the Hall. A minimum E grade in NEWT level Charms and Divination, as well an A grade in NEWT level History of Magic is required. They must also have at least 3 other NEWT level subjects. Arithmancy and Ancient Runes are recommended. Experience Metallurgy/Metal Charming is beneficial.


Casiano, Mabel
Crowe, Winifred
Görög, Juliette

__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

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Old 10-12-2017, 11:41 PM   #7 (permalink)

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Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

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Owl Post

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LOVE CHAMBER

Also known as the Ever-Locked Room, Unspeakables that work within this chamber undertake the study of human emotion (particularly love) and its associations with magic.

Charmists
Requirements and Role Description:
Charmists are tasked with studying the effects of love (human emotions on a broader scale) on magical law. The seven types of love (Eros, Ludus, Pragma, Agape, Philia, Storge, and Philautia) are carefully examined in association with their influence on casting as well as magic's ability to manipulate and emulate it. Experimentation to deepen the Wizarding World's understanding of the line separating charms and Dark charms is observed, as well as research into love as protective magic. Charmists are responsible for the safe and structured expansion of Entrancing Enchantments known to the Wizarding World and may be required to work alongside Charms Developers in the Department of Magical Accidents and Catastrophes and present in front of the Experimental Charms Committee pending approval from the Department Head. Unforgiveable Curses and the Patronus Charm are also carefully examined. A minimum O grade in NEWT level Charms, as well an E grade in NEWT level Ancient Runes is required. They must also have at least 3 other NEWT level subjects. Transfiguration is recommended. A degree in Experimental Magic & Research is a must.

Holt, Luther [MagicalSoul]
Text Cut: Charmist

AT A GLANCE
Name: Luther F. Holt
D.O.B: October 24, 2076
Blood Status: Pureblood
Physical Description: Dark blond hair, blue eyes, heavy bearded, average build, muscular.
Distinguishing Features: None.
Wand: 9 inches long and made of cherry, with a unicorn hair core.
Broom: Twigger 90.
Pet(s): A golden retriever, Charlie.
Patronus: Phoenix
WORK SPECIFICS
Job Title: Charmist
Employment Date: Dec, 2101
Job Description: Charmists are tasked with studying the effects of love (human emotions on a broader scale) on magical law. The seven types of love (Eros, Ludus, Pragma, Agape, Philia, Storge, and Philautia) are carefully examined in association with their influence on casting as well as magic's ability to manipulate and emulate it. Experimentation to deepen the Wizarding World's understanding of the line separating charms and Dark charms is observed, as well as research into love as protective magic. Charmists are responsible for the safe and structured expansion of Entrancing Enchantments known to the Wizarding World and may be required to work alongside Charms Developers in the Department of Magical Accidents and Catastrophes and present in front of the Experimental Charms Committee pending approval from the Department Head. Unforgiveable Curses and the Patronus Charm are also carefully examined. A minimum O grade in NEWT level Charms, as well an E grade in NEWT level Ancient Runes is required. They must also have at least 3 other NEWT level subjects. Transfiguration is recommended. A degree in Experimental Magic & Research is a must.
A MORE IN DEPTH LOOK
Personality: Courage, chivalry, loyalty, hot temper, a little bit of a flight risk.
History:
  • Luther is the oldest of the three siblings, and his birth has come after a traumatic experience for Robert and Hazel which prompted them to shelter Luther and act overprotectively over him until his brother was born and both of them shared the burden. Luther, however, doesn't really remember any of this.
  • Luther is close with his brother, Bryson, the most in the family. He's at odds with his mother and sister the most. With his mother, it is the possessiveness that pushes him to raise his voice at her, even though he hates it. With Thea, it's usually how spoiled and evil she can be towards other people that irks him.
  • Luther and his father had a very similar personality; quiet, mysterious and rather broody. This means they have an unspoken agreement to keep the peace between them by speaking as little as possible to each other.
  • Those relationships were strained when Luther hit puberty at 15 and still lived with his parents.
  • Luther had a quiet era at Hogwarts, he was a Slytherin and graduated with good grades that enabled him to enrol in London's WU, Experimental Magic & Research.
  • He grew up closer to his uncles and not really knowing his aunt. Even though he was born six years after the accident with his grandparents, Hazel made sure to keep her children away from their aunt, Ivy.
Former Occupation(s):
  • 2098-2100: a part-time job at one of the muggle companies to pay for rent. This gave him office, administrative experience only.
  • 2098-2101: Charmist assistant to a 'freelance' experimental wizard.
Education: Former Gryffindor at Hogwarts, moved on to study Experimental Magic & Research in London WU.
Qualifications:
OWLs: 6 including an O in Charms and DADA.
NEWTs: 5 including an O in Charms, DADA and Astronomy.

Saunders, Hallie [MaisietheMagical]
Text Cut: Charmist


BASICS
Name: Hallie Miriam Saunders
Nicknames: Hal, Mimi
D.O.B: April 20, 2080 (22 years old)
Blood Status: Half-Blood
Wand: 9” Elm, Flexible, Unicorn Tail Hair Core
Patronus: Osprey

APPERANCE
Hair Color: Dirty Blonde
Hair Length: Shoulder Length
Eye Color: Green
Skin: Fair
Height: 5’10”
Build: Athletic
Birthmark(s): None
Distinguishing Features: Small ½” scar above left eyebrow from crashing a toy broom into old car scraps

FAMILY
Mother: Josephine Willa Saunders (Pureblood)
Father: Caleb Matthew Saunders (Muggle)
Siblings: Evan Matthew Saunders (Brother)
Paternal Grandparents: (Muggles)
Dorthy Lucille Saunders
Ezekiel Amos Saunders
Maternal Grandparents: (Purebloods)
Miriam Rose Thatcher
Abraham Willard Thatcher
Pet(s): Beans (Calico – 8 years old) & Archi (Screech Owl – 4 years old)

EDUCATION
Ilvermorny School of Witchcraft and Wizardry (2091-2093)
House: Horned Serpent
Hogwarts School of Witchcraft and Wizardry (2093-2098)
House: Gryffindor
OWLS:
Ancient Runes: O
Arithmancy: E
Astronomy: Class Not Taken
Care of Magical Creatures: Class Not Taken
Charms: O
DADA: E
Divination: A
Flying: E
Herbology: D
History of Magic: A
Muggle Studies: Class Not Taken
Potions: P
Transfiguration: A
NEWTS:
Ancient Runes: O
Arithmancy: E
Charms: O
DADA: A
Divination: A
Flying: E
History of Magic: A
Transfiguration: E
WU Edinburgh (2098-2102)
Degrees: Advanced Charms and Rune Study
EMPLOYMENT
Job Title: Charmist – Love Chamber – Department of Mysteries
Employment Date: January 2103

* No previous employment

PERSONALITY
• Hallie is a hardworking and motivated individual
• She loves her mother, but always felt embarrassed by the fact she chose a career path that left her unable to fend for her family on her own and instead had to depend on others
• Hallie enjoys being the best and succeeding in subjects she is knowledgable in
• Hallie tries to have an optimistic outlook on life
• She enjoys working with others
• She likes to stay busy and having a task to complete
• Hallie does not shy away from putting herself into social situations but that does not mean it’s easy for her. She has to mentally has to ‘hype’ herself up before hand
• She is clumsy
• Despite doing fairly well in school she possesses very little organizational skills
• She can’t cook
• She’s a collector of useless things: tickets, old bookmarks, post-it notes, etc.
• She hates the snow
• Is fairly good at sketching if she put more time into it
• Fan of quidditch
• Is currently trying (and failing) to teach herself how to knit without magic


HISTORY
Hallie was born in Liverpool, England. She lived with her parents in a small flat. Her father was working in England as a marketing consultant when he met Hallie’s mother. A year after Hallie’s birth her father lost his job, forcing the family to move back to America with her paternal grandparents. Hallie’s mother, Josephine, had a falling out with her parents when she started to travel around England after her Hogwarts career to persue an artistic career. She never told her parents of their granddaughter's birth until Hallie was five.

In America Hallie’s father, Caleb, started his own business in restoring old automobiles, which had been a longtime hobby for him. Hallie’s paternal grandparents and family lived on a farm in rural New York where most of the land was now covered in rusted and nonoperational vehicles that had been used for spare parts. Hallie spent most of her childhood on the farm and it was where her younger brother was born. Hallie attended Ilvermorny School for her first two years of educational career. The summer before her third year her father had passed away from heart failure. Her mother had been distraught and decided the family need a change. Josephine moved her daughter and son back to Liverpool, England where she reconciled with Hallie’s grandmother Miriam. Her mother, still employed as an artist, could not afford a flat for themselves and again they moved in with grandparents, Miriam and Abraham. Hallie transferred to Hogwarts and finished her education.

After graduation she attended the Wizarding University of Edinburgh where she received degrees in Advanced Charms and Rune Study. Hallie had decided long ago she would not end up like her mother, she would be driven and would be able to provide for herself and her family. This led her to applying to the Ministry of Magic after taking a 6 month break to visit her grandparents and extended family back in America in the fall of 2102 before returning to England to move into a studio flat in London to start her career.



Cheng, Yuna
Jørgensen, Martha


Potioneers
Requirements and Role Description:
Potioneers are tasked with studying the effects of love (human emotions on a broader scale) in relation to potions brewing. The seven types of love (Eros, Ludus, Pragma, Agape, Philia, Storge, and Philautia) are carefully examined in association with love potions and their ability to manipulate and emulate the emotion. These Unspeakables are responsible for the safe and structured expansion of emotional emulation and manipulation brews known to the Wizarding World. Dark potions such as the taboo Rebirth Potion as also examined and may be called upon to work alongside the Death Chamber's Alchemists. A minimum O grade in NEWT level Potions and Herbology is required, as well an E grade in NEWT level Charms is required. They must also have at least 3 other NEWT level subjects. A degree in Alchemy and training in magitoxicology is beneficial.


Gerulf, Adam [Krel Ansell]
Text Cut: Potioneer


Name: Adam Gerulf (pronounced “GE-ruwlf”)
D.O.B: May 14, 2064
Place of Birth: Wittlich, Germany

Height: 5'7"
Eye Color: Crystal blue eyes
Hair Color: Black Wand:
Wand:

Raspberry wood with a core of werewolf hair & claw. It is 10 and 3/4 inches long and springy. It is somewhat darkly colored and is intricately carved. The core makes the wand temperamental at times and unusable to use by anyone but its owner. The wand becomes more powerful during a full moon and rather weak during a new moon.

Broom: Transylvanian Barb
Patronus: unknown - was not taught how to produce one
Job Title: Potioneer
Job Description:
• Study effects of love on potion related magic
• Data Collection
• Develops love potions of various strengths
• Investigates the effects of love potions, Amorentia in particular.
• Potions NEWT of at least E is needed for this Role
Personality: Honest, candid, and never apologetic for what he says, Adam is an energetic, yet enigmatic character who calls it as he sees it. Adam looks at the world, not for what is, but for what it could be. Curious, intuitive, and creative, Adam excels at potion making/improving/research and gardening. He also enjoys cooking and baking. Adam sometimes appears to have the attention span of a golden retriever in a field full of squirrels, but he has an excellent memory and excels at multitasking.
Family History Father: Eber Gerulf Mother: Lelia Gerulf Siblings: Adam is a triplet. He had an identical twin brother who was still born and a fraternal sister named Elizabette, who died at the age of 3.
Eber met Lelia at the age of 18 while Lelia was on vacation in Germany. Eber and Lelia never planned on having children, but eventually became pregnant. Lelia never fully recovered mentally from the still birth of Adam’s identical twin brother and once Adam’s sister, Elizabette, was killed while Eber and Lelia were collecting Mooncalf dung, Eber had to put Lelia into a magical home.
Personal History: He has published multiple papers on the usage of potion ingredients and the improvement of old potion recipes, including “The Four Uses of Bane Berries” and “The Importance of Histcarp.”
Former Occupation(s): Jack of all trades, master of none. Adam has worked on the Callistus Dragon reserve, as a waiter, a writer, a cook, a farm hand, and is currently employed by the British MoM as an unspeakable.
Education: Durmstrang Institute
Qualifications:
OWLs: 7
NEWTs: 5


Erikson, Slade [Zellanna]
Thomeson, Harper [hjhm]
Glendower, Oliver [emjay]
Grahn, Hades [laurange]

__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 02-17-2021 at 12:43 PM.
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Old 10-12-2017, 11:42 PM   #8 (permalink)

Wizarding World RPG Admin
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Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

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astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

SPACE CHAMBER

Unspeakables that work within this chamber undertake the study of the evolution of magic in the universe.

Evolutionists
Requirements and Role Description:
Evolutionists are responsible for investigating the origins, application, and evolution of magic to the universe. While all advanced planning and administration is carried out at their individual work stations, employees are required to experiment and observe celestial movements of the cosmos and their influence on all magical living life and laws of magic in the Space Chamber. These Unspeakables also study the magical effects on the physical laws of the universe and examine space-time singularities. Evolutionists must be proficient with all forms of magical theory and experimental magic. An understanding of Cosmology, Physics and Astrophysics is preferred. A minimum O grade in NEWT level Charms and Astronomy, and an E grade in NEWT level Herbology is required. They must also have at least 3 other NEWT level subjects. History of Magic is preferred.


Brown, Brighton [Oesed]
McLeod, Val [Charely Potter]

Astronomers
Requirements and Role Description:
Astronomers are an entry level position. They serve as assistants to the Evolutionists in the study of celestial bodies and their motions. These Unspeakables' primary task is to monitor celestial movements and report any abnormal anomalies to the supervising Evolutionist. Astronomers must be methodical in their work and keep careful record of daily celestial movements as well as lunar cycles, filing daily (sometimes hourly reports during such events as an eclipse or whenever deemed necessary by supervising Evolutionists and/or the Department Head). Knowledge in Magical Theory is a must. A minimum O grade in NEWT level Astronomy, as well an E grade in NEWT level Charms is required. They must also have at least 2 other NEWT level subjects.

Archer, Riley [natekka]
Text Cut: Astronomer
bio here


Gonzales, Andrea (Kimothy)
Text Cut: Astronomer
Name: Andrea Ula Gonzales
Nicknames: Anya, and please only call me this.
Date of Birth: 20 September 2075
Blood Status: Muggleborn
Physical Description:
Hair colour: Dark brown
Eye colour: Brown
Skin tone: Tanned
Build: Fit
Height: 5'6"
Model: Katarina Rodriguez
Distinguishing Features: Birthmark on her upper thigh
Wand: Laurel wood with a dragon heartstring core, 11 ½ and rigid flexibility
Broom: She dislikes brooms. She prefers bicycles and skateboards for nearby travels.
Skills: Long distance runner and swimmer, Legilimens and Occlumens, speaks four languages (English, Spanish, Filipino, French)
Strengths: Resilient, willing to take any job given to her, headstrong, convincing, can and will make herself presentable and likeable no matter the situation
Weaknesses: Not an intellectual (which is why she chose to drop out), cannot handle pressure well, a bit talkative, tries too hard to impress people, high expectations
Mannerisms: Acts more like a muggle than a witch
Pet(s): A bengal kitten named Bambi
Patronus: Cannot (and will never be able to) produce one
Family:
Father: Rafael Gonzales
Mother: Angela Christine Gonzales née Delfinado
Sister: Tanya Carli Gonzales
Brother: Paolo Jules Gonzales
Brother: Martin Bryll Gonzales
Job Title: Astronomer
Employment Date: January 2099
Job Description: Astronomers are an entry level position. They serve as assistants to the Evolutionists in the study of celestial bodies and their motions. These Unspeakables' primary task is to monitor celestial movements and report any abnormal anomalies to the supervising Evolutionist. Astronomers must be methodical in their work and keep careful record of daily celestial movements as well as lunar cycles, filing daily (sometimes hourly reports during such events as an eclipse or whenever deemed necessary by supervising Evolutionists and/or the Department Head). Knowledge in Magical Theory is a must. A minimum O grade in NEWT level Astronomy, as well an E grade in NEWT level Charms is required. They must also have at least 2 other NEWT level subjects.
Personality: If Anya were to be sorted at Hogwarts, she would have been a Gryffindor. That’s it, that’s the tweet story.
History: Anya is the eldest daughter of Rafael and Angela Gonzales, two Filipino immigrants who decided to move to Europe after getting married and eventually settled in Barcelona, Spain. A year after her birth, she gained a younger sister named Tanya. Her parents, both deeply involved with the natural sciences, raised their daughters to put knowledge above all things and to value education—and both Anya and Tanya did. Anya grew to be interested in astronomy, while Tanya fell in love with archaeology and geology. A few years later, the twins, Paolo and Martin, joined the family. On her eleventh birthday, her family was told that Anya was a witch which explained why a lot of strange things happened to and around her during her childhood years. She then attended Académie de Magie Beauxbâtons under the banner of Ombrelune. After her seventh year, Anya interned at the UK Space Agency during the summer while preparing to move into her flat in Ambleside to start her university life. She attended wizarding university following her graduation from Beauxbatons, but decided to drop out after two years when she realized that the academic life just didn't seem like her cup of tea.
Former Occupation(s):

▷ Has never had any professional occupations but has had plenty of odd jobs including, but not limited to, babysitting and serving coffee in a café
▷ Model during her school years
▷ Briefly interned at the UK Space Agency the summer after her seventh year
Education:
Académie de Magie Beauxbâtons (2087-2094)
House: Ombrelune
Strongest subject(s): Astronomy, Defence Against the Dark Arts
Weakest subject(s): Everything else
Grade average: Acceptable
▷ Ordinary Wizarding Levels (Beauxbatons counterpart)
Astronomy: O
Care of Magical Creatures: E
Charms: A
DADA: O
Divination: E
Herbology: A
History of Magic: A
Potions: E
Transfiguration: E

▷ Nastily Exhausting Wizarding Tests (Beauxbatons counterpart)
Astronomy: O
Care of Magical Creatures: A
Charms: A
DADA: E
Herbology: A
Potions: A
Transfiguration: A
Wizarding University, Ambleside Satellite Campus (2094-2096)
▷ Enrolled under the Astronomy degree program, but dropped out and left university after finishing her second year
Signature:




Aatifa, Nigel
Dumont, Xarles
Vadnais, Melusina

__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 02-07-2021 at 04:16 AM.
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Old 10-12-2017, 11:42 PM   #9 (permalink)

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Minister for Magic

DoM & MO

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Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

x12 x12
Default
astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

THOUGHT CHAMBER

Unspeakables that work within this chamber undertake the study of thought.

Nousists
Requirements and Role Description:
Nousists are tasked with the research and development of the concept of thought and all its related subjects and principles. These Unspeakables must be well versed in both Occulemcy and Legilimency (preferably in both practice and theory) and use these unique skill sets to assist in their research involving the Imperius Curse and other forms of mind controlling magic. Experimentation is performed by these Unspeakables to better understand the connection between magical blood, brain function, and magical manifestation. Nousists may also be asked to visit scenes of unintentional magic and early childhood magic, including first manifestations, to gather data and collect testimonies to further the understanding of the conscious and subconscious pathways of magic. Case studies of the phenomenon known as 'sleep casting' are also studied while. These Unspeakables should be well versed in Oneiromancy as well. Nourists work closely with the Encephalons housed here and are expected to help with their upkeep. A minimum O grade in NEWT level Charms, as well an E grade in NEWT level Defense Against the Dark Arts and Divination is required. They must also have at least 3 other NEWT level subjects. Potions and Divination are recommended. A background in Behavioral Sciences (Anthropology and Archaelogy) is also encouraged.


Beck, Tomislav
Katsaros, Odin
Macedonio, Elizondo


Minor Nousists
Requirements and Role Description:
Minor Nousists serve as assistants to Nausists and is an entry level position. They are tasked with the research and development of the concept of thought and all its related subjects and principles. Theoretical knowledge of Occlumency and Legilimency is required and training in practical application is administered by supervising Nousists when time permits. These Unspeakables are the primary brewers of the potion in which the Encephalons are kept and are expected to maintain cleanliness of the tank as well as the upkeep of the entire room. A minimum O grade in NEWT level Charms, as well an E grade in NEWT level Potions and Defense Against the Dark Arts is required. They must also have at least 2 other NEWT level subjects. Divination is recommended. A background in Behavioral Sciences (Anthropology and Archaelogy) is also encouraged.

Jones, Matilda
Nader, Layan
Ruiz, Karla


__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 02-03-2021 at 08:16 AM.
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Old 10-12-2017, 11:43 PM   #10 (permalink)

Wizarding World RPG Admin
Minister for Magic

DoM & MO

Alley Proprietor
Romanian Longhorn
 
sweetpinkpixie's Avatar
 
Join Date: Aug 2010
Location: The Paths
Posts: 39,343

Hogwarts RPG Name:
Anna Walles
Hufflepuff
Sixth Year

Hogwarts RPG Name:
Sage Ransom-Kruus
Slytherin
Sixth Year

Ministry RPG Name:
Charles Hollingberry
Minister's Office

Ministry RPG Name:
Airey Flamsteed
Mysteries

Diagon Alley Employee:
Zachaël Lufkin
Owl Post

x12 x12
Default
astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf

TIME CHAMBER

Unspeakables that work within this chamber undertake the study of time.

Chronologists
Requirements and Role Description:
Chronologists are tasked with the research and development of the magical means of time travel and calculate its effects. They restore time variables impacted from unauthorized or skewed time tampering when rifts in the timespace continuum are detected as well as research the probabilities of other realities and universes. Chronologists much be proficient in spellwork. These Unspeakables are responsible for the safe and structured expansion of time manipulation related magic and items known to the Wizarding World. They may be asked to work alongside members of the Department of Transportation in assisting with maintaining and improving apparition, portkey, and floo procedures and related magic. Chronologists maintain and repair all timeturners and create the sand contained within. They must be familiar with the Arrow of Time, the Novikov Principle, and Professor Croaker's Law. Study of the life cycles of all living things, including the paradoxes presented by Dark creatures, and must be able to handle various creatures and plants. A minimum O grade in NEWT level Charms, as well an E grade in NEWT level Herbology and Care of Magical Creatures is required. They must also have at least 3 other NEWT level subjects. Transfiguration is recommended. A degree in Experimental Magic & Research is a encouraged. Experience with Metallurgy/Metal Charming is beneficial.


Eason, Aramis
Carlisle, Blaire
[TakemetotheBurrow]
Diggle, Dimitri
[Zoe]

Minor Chronologists
Requirements and Role Description:
Minor Chronologists serve as assistants to Chronologists and is an entry level position. They are tasked with the research and development of the magical means of time travel and calculate its effects.They may be asked to work alongside members of the Department of Transportation in assisting with maintaining and improving apparition, portkey, and floo procedures and related magic. Minor Chronologists maintain and repair all clocks inside the Time Chamber, assist with the creation of timeturner sand, and overall upkeep of the entire room. A minimum E grade in NEWT level Charms, as well an A grade in NEWT level Herbology and Care of Magical Creatures is required. They must also have at least 3 other NEWT level subjects. Transfiguration is recommended. Experience Metallurgy/Metal Charming is beneficial.

Azevedo, Sophia
Toivonen, Sonja
Yurieva, Natalie
__________________



When youre stuck in a moment and your spark has been stolen .................................................. ...........
this is our time to own it, so own it.....................................
baby we were born with fire and gold in our eyes

Last edited by sweetpinkpixie; 02-03-2021 at 08:18 AM.
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