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Old 06-02-2021, 10:23 AM
sweetpinkpixie sweetpinkpixie is offline
 
Default Magical Accidents & Catastrophes Information


Ministry of Magic, Level Three

Magical Accidents & Catastrophes


Accidents and Catastrophes is responsible for repairing and reversing accidental magical damage within the Magical and Muggle World. Members of this Department leap into action when magic spells go awry, particularly when magical effects are spotted by Muggles. The Department works with other Departments to "clean up" the scene of any such event, modifying memories and reversing bewitchments. As necessary, the Department creates alternate stories to feed to the Muggle press to keep the existence of the magical community a secret. Above all, The Department of Magical Accidents and Catastrophes is tasked with upholding the International Statute of Wizarding Secrecy. In addition to first point-of-contact response to Magical incidents, Employees of this department deal with experimental magic provisioning, spell testing and registry, event and structure concealment, and memory restoration and manufacture.

Photos!: Department of Magical Accidents and Catastrophes layout


Reception & Waiting Area
When you exit the lifts into the foyer, the reception and waiting area is to your left through a set of revolving doors that will simply revolve you right back out again if you don’t have business here. If you do, please take a seat in one of the comfortable chairs, or matching couch, upholstered in purple. The cream colored carpets in this area are protected by magic that repels dirt, litter (it will hit you back in the head) and anything that should not be on it.

Office of Tallulah Gamp, Department Head
Accessible from the reception area and located beside the entrance to the main work area is the office of Tallulah Gamp. As the golden placard on the door suggests, this is where the Department Head of Magical Accidents and Catastrophes can be found if she is not already somewhere within the department or elsewhere in the Ministry. Should you have a meeting scheduled with her or wish to drop by for a casual conversation, a simple knock on the door is all that is needed. If she does not answer, you may make use of the comfy armchairs placed outside and wait or come back later in the day.

Work Areas
The main work area is a large and open office with color-coordinated dividers and desk clusters providing nice sense of order and organization for the entire department in one area. The room is carpeted in grey throughout to complement and balance the varied color of the different sections here.

Conference Room
A door on the corridor opens up to reveal the large room which is used as the Department of Magical Accidents and Catastrophes conference room. On a typical day, it is not big enough to fit more than one division, but with a few nifty magic tricks and treats, it can be extended to fit the entire department if and when needed. The tables in the center of the room form a square horseshoe shape with another table just past the open end which the individual leading the meeting is able to use. Each of the chairs are comfortable enough for you to want to sit in, but not comfortable enough to encourage slacking by staying here. There is a coffee mug personalized with your name available for all employees in cupboards lining the back wall. The space is also tastefully decorated with potted plants.

Employee Break Room
Located on the main corridor is the Level 3 break room, found between the conference room and the training room. The break room is home to a pool table, a table tennis table, and a foosball table, all of which have been here for a while. These are for you to use during your breaks and not when you should be working. There is a decently sized kitchen with the utensils, cutlery and appliances that you may need to put together the lunch you have. The cupboards are stocked with the basic essentials for employee use, but you are responsible for labelling any food that you brought for yourself.

Toxicology & Analysis Laboratory
The Toxicology and Analysis Laboratory on level three is a facility set aside for employees of the Accidents and Catastrophes department in order to continually work on their brewing and potion identification skills or for developing experimental potions for assessment and tweaking purposes. While this laboratory is primarily for use by potioneers, it is also a space appropriate for those who are working to identify particular spells or charms found on bewitched objects.

Training & Trial Room
The training and trial room on level three is a large space set aside for employees of the Accidents and Catastrophes department in order to continually work on their skills, or try out some experimental charms for assessment and tweaking purposes. While the room was originally charmed to behave much like the Room of Requirement within Hogwarts, this is no longer the case. Instead, the large room is relatively empty, though there is a large pool in one corner for practicing water-based charms work, and some heavy duty crash pads in another corner so that if you are levitating yourself, anyone else, or working with objects that are otherwise breakable, dents and bruises won't be an issue. These crash pads are also useful for those who wish to duel as part of their training and trialing.