08-01-2018, 06:35 PM
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Special Abilities Special AbilitiesBecause we are role-playing in a fantasy world, it is inevitable that there will be characters who will come up who have a special ability or condition. In the Harry Potter books, we learned of Animagi, Legilimens, Metamorphmagi, Parselmouths, Seers, Squibs, Part-Veelas, Werewolves, and more. These traits are allowed in the SSRPG, but there are some important things to take note of before roaming around the SSRPGs with these characters. This thread is to be used as a reference for how characters with special abilities are controlled on SnitchSeeker as well as allow an open conversation about playing characters with special abilities.
Special abilities are rare in J.K. Rowling's universe. We can base this on that fact that we don't see people changing to animals of their own free will, reading minds, or having furry little problems left and right. To reflect that realistic quality of this fantasy world, there are guidelines in place detailing what is and isn't allowed regarding a character with a special ability (re: Ministry, Diagon Alley, Hogwarts).
The text cut below features a list of magical abilities from HP canon and a brief description of each can be found: With all of this said, what are your thoughts about playing characters with special abilities? What makes these attributes so alluring to give to our characters? Have you played a character in the SSRPG with a special ability? If so, what was the experience like? How can those who decide to give their character a special ability realistically play them across the SSRPGs? |